I have done it for years, no big deal. Clients think its cool, you just have
to work smartly and keep your scenes and rigs fast. 

 

I have also become myself a better Director/Editor by working like this.

 

I wonder if this would work with an alembic based scene?? Playback speed
with alembic files seems to be very fast and might be a good way of editing
higher res material if the sequencer can handle them.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume
Laforge
Sent: Thursday, February 28, 2013 7:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek

 

Film and commercial 3D artists that will do the editing in the 3D scene
beside the director got all my deepest sympathy. 

 

For game it is an other story (that I don't know).

On Thu, Feb 28, 2013 at 8:31 AM, Eric Lampi <ericla...@gmail.com> wrote:

I can see a sequencer being very useful.

Compositors and clients almost always want some wiggle room, being able to
set a value for handles/head and tail on the cameras is what I would
consider to be an essential feature.

Eric

 

On Thu, Feb 28, 2013 at 1:35 AM, Chris Chia <chris.c...@autodesk.com> wrote:

Hi Greg,
Thanks for your input. It will be nice to hear what you meant by handles...
Actually I would upgrade for the other features...

Regards,
Chris

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Thursday, February 28, 2013 2:33 PM
To: softimage@listproc.autodesk.com
Cc: softimage@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek

I for one am VERY happy to get a sequencer....

 That is the very first thing I ever did with the mixer while testing the
alpha versions of Sumatra , but always wanted more control.

For fast cutting 3d action scenes there is no better way to explore
cameras/edits than this methodology.

 I hope there is a way to include handles, if not I am sure it would not be
to hard for Chris and his team to add.

I will upgrade just for this feature alone.


Sent from my iPhone

On Feb 28, 2013, at 12:07 AM, Chris Chia <chris.c...@autodesk.com> wrote:

> +1
> Camera Sequencer makes life easier for pre-viz or studio who does a lot of
animatic and film adjustments.
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
> Fragapane
> Sent: Thursday, February 28, 2013 1:38 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: SI 2014 sneak peek
>
> Practically anybody who's not working with edits where each shot is a
sequence on its own wishes they had one, or had to write one.
> Handles have nothing to do with it, multishot workflow is about inter-shot
consistency.
>
> We had to invest considerable amounts of time here for the multishot
workflow, and it's one of the biggest improvements previz and layout have
seen across the board ever, AND rather important for final animation as well
whenever you have matching.
>
> If you never had to have geographical consistency in a sequence across
camera cuts, good on you, a lot of people out there struggle with that day
in and day out.
> On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau
<s...@shedmtl.com<mailto:s...@shedmtl.com>> wrote:
>
> Who is going To use this really?
>
> In My World of Advertising, we Always Provide 12 frames handles Head
> And tail for each shot
>
> I dont dont see any use of this really
>
> Who Here Can Say they edit in 3d........
> Cmmon, with rendertimes And all
>
> Maybe okay for animatic works?? Even there we use finalcut for Our
> screen captures on a shoot basis
>
>
> Grrrrrrrr
>
>
> On 28 February, 2013 12:03:50 AM Jason S wrote:
> I personally would have liked to see the viewport performance
> improvements on SI, but the camera sequencer does look neat, anxious to
see the rest!
>
>
> On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
> Seriously these better not be what they called "BIG" features in the press
release, its getting embarrassing,3D max "we fixed somthing that should have
been patched 3 versions ago and made it a feature again". Maya "did... did
they just take a free plugin on creative crash and repackage it to look like
a feature ? i'll let you deside :
>
> http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/
> c/grease-pencil-tool-for-maya
>
> (but the answers yes )
>
> SI ok the sequencer does look usefull i guess ?
> On 27 February 2013 23:28, Alok
<alok.gan...@modusfx.com<mailto:alok.gan...@modusfx.com>> wrote:
> Ha . So now I do not have to maintain the long camera sequencer plugin
that I wrote .
>
> ALOK
>
> GANDHI
>
> / chef directeur technique - lead technical director
>
> alok.gan...@modusfx.com<mailto:alok.gan...@modusfx.com>
>
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> 450 430-0010 x225 <tel:450%20430-0010%20x225> 
>
> F:
> 450 430-0009 <tel:450%20430-0009> 
> www.modusfx.com<http://www.modusfx.com>
>
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> On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:
>
> http://area.autodesk.com/blogs/shawn/sneak-peek-time
>
>
>
>
>
> Ahmidou Lyazidi
>
> Director | TD | CG artist
>
> http://vimeo.com/ahmidou/videos
>
>
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-- 
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