On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron <car...@gmail.com> wrote:
>> Unlike Maya 2012, softimage already supports DirectX, but I get what
>> you're saying.
> just needs to be updated to support dx11 right? and someone to make the
> shaders or at least make them available?

hmmm,.. unfortunately, a new DirectX 10 viewport would need to be
created first. Softimage only support DirectX 9, which is a totally
different API. However, silver lining: the DX11 features should be
available in OpenGL 4.3 as ARB extensions

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