If you mean you need that quality in the viewport(tesselation,SSS,shadows...) and not because you're making a DX game, then OpenGL 4.x although to 10% slower in some conditions can do exactly the same, it's all about having the shaders to do it. the speed problem in Softimage is that it's compiling al the shader trees on the fly, the more you have, the longer it will be.
Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Luc-Eric Rousseau <luceri...@gmail.com>: > On Tue, Mar 12, 2013 at 1:42 PM, Greg Punchatz <g...@janimation.com> wrote: >> I would like a directx version of the viewport just like maya's, but I am >> sure that would not make Linux user happy. There was a LOT of moaning on the >> maya forums about this being windows only. > > Unlike Maya 2012, softimage already supports DirectX, but I get what > you're saying.