Wildstar looks great, and like it was a really fun project. Kudos Matt can't wait to see more.
I value bug fixes and incremental improvements, and won't be heartbroken if the release focuses on this area. What I'll be looking for will be whether there is a reasonable and competitive pace of development/improvement, and what indications there are that there is some reasoned, strategic thinking behind the release. If Softimage has chosen a plan of attack which puts a priority on fixes and incremental improvements, ok cool enough for now. Particularly if we see continuing efforts to follow through on unrealized potentials of previous initiatives. But I would also want to have some reassurance at some point that the innovation which has gotten Softimage to this point has not been abandoned. The community has understandable anxiety and will need to see that AD has allowed for more than merely treading water. On Mar 15, 2013, at 5:34 PM, Matt Lind <ml...@carbinestudios.com> wrote: > Wildstar is not a released product, so no behind the scenes stuff yet. > > The official wildstar website is here: http://www.wildstar-online.com > Our studio website is here: http://www.carbinestudios.com > > If you hunt around the web you’ll find various pages devoted to the product > such as Facebook, MySpace, Google+, etc… > > > Softimage is used for most 3D artwork that goes into the game with exception > of terrain (internal tools) and character modeling/texturing (Modo). > > > Matt > > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic > Sent: Thursday, March 14, 2013 12:11 PM > To: softimage@listproc.autodesk.com > Subject: Re: 2014 New feature list... minor corrections list... you decide > > btw Matt sry for small offtopic but LOVE the look of wildstar. Are there any > making of docs or something around? And was it SI work or? > Again sry for ot >