Hi, I've noticed that when I import Maya skinned objects through FBX, the
weight per point isn't 100% but 99% and something. Trying to create a
Symm.Temp with this will just fail.

Rounding the weights solves the problem.
I don't know any way to round weights without scripting, but I think smooth
could help.

Regards

Martin


On Sat, Mar 16, 2013 at 5:59 AM, Christopher Crouzet <
[email protected]> wrote:

> It happens to me whenever I import a skinned mesh from Maya through FBX.
> In my case, deleting the envelope operator and creating a fresh one fixes
> it.
>
>
>
> On 16 March 2013 09:50, Kris Rivel <[email protected]> wrote:
>
>> Any idea why creating a symmetry mapping template just fails?  I have a
>> mesh it will not initiate for. The ppg pops up but I get errors.  But
>> another mesh is fine.  What gives?
>>
>> Kris
>>
>
>

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