Hi, I've noticed that when I import Maya skinned objects through FBX, the weight per point isn't 100% but 99% and something. Trying to create a Symm.Temp with this will just fail.
Rounding the weights solves the problem. I don't know any way to round weights without scripting, but I think smooth could help. Regards Martin On Sat, Mar 16, 2013 at 5:59 AM, Christopher Crouzet < [email protected]> wrote: > It happens to me whenever I import a skinned mesh from Maya through FBX. > In my case, deleting the envelope operator and creating a fresh one fixes > it. > > > > On 16 March 2013 09:50, Kris Rivel <[email protected]> wrote: > >> Any idea why creating a symmetry mapping template just fails? I have a >> mesh it will not initiate for. The ppg pops up but I get errors. But >> another mesh is fine. What gives? >> >> Kris >> > >

