Hi Ivan, I had this problem some time ago. I don't remember exactly which version I was using but I think it was 2011. I'm not sure what FBX version was used but the problem was from an outsource that was using Maya and converting it to SI through FBX before sending it to me. I had a few errors with symmetry template and discovered that the problem was in the envelope/weights.
Wrote a few simple scrips to detect <100% weights, and round weights to fix them and everything went fine. M.Yara On Mon, Mar 18, 2013 at 11:31 PM, ivan t <[email protected]> wrote: > Hi Martin, > > Which version of Softimage which you observe this happening ? I am trying > to repro it. > > Thanks > Ivan > > On Mon, Mar 18, 2013 at 9:18 PM, Martin <[email protected]> wrote: > >> Hi, I've noticed that when I import Maya skinned objects through FBX, the >> weight per point isn't 100% but 99% and something. Trying to create a >> Symm.Temp with this will just fail. >> >> Rounding the weights solves the problem. >> I don't know any way to round weights without scripting, but I think >> smooth could help. >> >> Regards >> >> Martin >> >> >> >> On Sat, Mar 16, 2013 at 5:59 AM, Christopher Crouzet < >> [email protected]> wrote: >> >>> It happens to me whenever I import a skinned mesh from Maya through FBX. >>> In my case, deleting the envelope operator and creating a fresh one fixes >>> it. >>> >>> >>> >>> On 16 March 2013 09:50, Kris Rivel <[email protected]> wrote: >>> >>>> Any idea why creating a symmetry mapping template just fails? I have a >>>> mesh it will not initiate for. The ppg pops up but I get errors. But >>>> another mesh is fine. What gives? >>>> >>>> Kris >>>> >>> >>> >> >

