Sorry forget to say that be sure that you have normalize on.
On Mon, Mar 18, 2013 at 2:34 PM, Oscar Juarez <[email protected]>wrote: > To round values from the interface, just open the weight editor for the > whole object, select any deformer on the columns, put 0 in additive mode as > weight, and it will be normalized. > > > On Mon, Mar 18, 2013 at 2:18 PM, Martin <[email protected]> wrote: > >> Hi, I've noticed that when I import Maya skinned objects through FBX, the >> weight per point isn't 100% but 99% and something. Trying to create a >> Symm.Temp with this will just fail. >> >> Rounding the weights solves the problem. >> I don't know any way to round weights without scripting, but I think >> smooth could help. >> >> Regards >> >> Martin >> >> >> >> On Sat, Mar 16, 2013 at 5:59 AM, Christopher Crouzet < >> [email protected]> wrote: >> >>> It happens to me whenever I import a skinned mesh from Maya through FBX. >>> In my case, deleting the envelope operator and creating a fresh one fixes >>> it. >>> >>> >>> >>> On 16 March 2013 09:50, Kris Rivel <[email protected]> wrote: >>> >>>> Any idea why creating a symmetry mapping template just fails? I have a >>>> mesh it will not initiate for. The ppg pops up but I get errors. But >>>> another mesh is fine. What gives? >>>> >>>> Kris >>>> >>> >>> >> >

