Sorry forget to say that be sure that you have normalize on.

On Mon, Mar 18, 2013 at 2:34 PM, Oscar Juarez <[email protected]>wrote:

> To round values from the interface, just open the weight editor for the
> whole object, select any deformer on the columns, put 0 in additive mode as
> weight, and it will be normalized.
>
>
> On Mon, Mar 18, 2013 at 2:18 PM, Martin <[email protected]> wrote:
>
>> Hi, I've noticed that when I import Maya skinned objects through FBX, the
>> weight per point isn't 100% but 99% and something. Trying to create a
>> Symm.Temp with this will just fail.
>>
>> Rounding the weights solves the problem.
>> I don't know any way to round weights without scripting, but I think
>> smooth could help.
>>
>> Regards
>>
>> Martin
>>
>>
>>
>> On Sat, Mar 16, 2013 at 5:59 AM, Christopher Crouzet <
>> [email protected]> wrote:
>>
>>> It happens to me whenever I import a skinned mesh from Maya through FBX.
>>> In my case, deleting the envelope operator and creating a fresh one fixes
>>> it.
>>>
>>>
>>>
>>> On 16 March 2013 09:50, Kris Rivel <[email protected]> wrote:
>>>
>>>> Any idea why creating a symmetry mapping template just fails?  I have a
>>>> mesh it will not initiate for. The ppg pops up but I get errors.  But
>>>> another mesh is fine.  What gives?
>>>>
>>>> Kris
>>>>
>>>
>>>
>>
>

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