To round values from the interface, just open the weight editor for the
whole object, select any deformer on the columns, put 0 in additive mode as
weight, and it will be normalized.


On Mon, Mar 18, 2013 at 2:18 PM, Martin <[email protected]> wrote:

> Hi, I've noticed that when I import Maya skinned objects through FBX, the
> weight per point isn't 100% but 99% and something. Trying to create a
> Symm.Temp with this will just fail.
>
> Rounding the weights solves the problem.
> I don't know any way to round weights without scripting, but I think
> smooth could help.
>
> Regards
>
> Martin
>
>
>
> On Sat, Mar 16, 2013 at 5:59 AM, Christopher Crouzet <
> [email protected]> wrote:
>
>> It happens to me whenever I import a skinned mesh from Maya through FBX.
>> In my case, deleting the envelope operator and creating a fresh one fixes
>> it.
>>
>>
>>
>> On 16 March 2013 09:50, Kris Rivel <[email protected]> wrote:
>>
>>> Any idea why creating a symmetry mapping template just fails?  I have a
>>> mesh it will not initiate for. The ppg pops up but I get errors.  But
>>> another mesh is fine.  What gives?
>>>
>>> Kris
>>>
>>
>>
>

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