To round values from the interface, just open the weight editor for the whole object, select any deformer on the columns, put 0 in additive mode as weight, and it will be normalized.
On Mon, Mar 18, 2013 at 2:18 PM, Martin <[email protected]> wrote: > Hi, I've noticed that when I import Maya skinned objects through FBX, the > weight per point isn't 100% but 99% and something. Trying to create a > Symm.Temp with this will just fail. > > Rounding the weights solves the problem. > I don't know any way to round weights without scripting, but I think > smooth could help. > > Regards > > Martin > > > > On Sat, Mar 16, 2013 at 5:59 AM, Christopher Crouzet < > [email protected]> wrote: > >> It happens to me whenever I import a skinned mesh from Maya through FBX. >> In my case, deleting the envelope operator and creating a fresh one fixes >> it. >> >> >> >> On 16 March 2013 09:50, Kris Rivel <[email protected]> wrote: >> >>> Any idea why creating a symmetry mapping template just fails? I have a >>> mesh it will not initiate for. The ppg pops up but I get errors. But >>> another mesh is fine. What gives? >>> >>> Kris >>> >> >> >

