Looking at it from a customer's point of view, there is a lot to be desired in Softimage modeling for what we do.
I am consistently nagged by artists coming from Max and Maya about feature 'x' or feature 'y' that I've since requested many a time in Softimage but hasn't been delivered, nor can I develop it myself due to Softimage architectural limitations. Modeling is an area that has always been treated as 2nd class in Softimage. They have to wake up and realize for certain markets modeling and texturing are the most important toolsets, not animation...which also needs some updating. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Tuesday, March 26, 2013 2:57 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2014 On Tue, Mar 26, 2013 at 5:55 PM, Matt Lind <ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote: Doesn't matter. It's in Maya and not Softimage - that's what matters. Sure it does, if you're comparing dev time it's a completely different story. -------------------------------------------- Eric Thivierge http://www.ethivierge.com