Looking at it from a customer's point of view, there is a lot to be desired in 
Softimage modeling for what we do.

I am consistently nagged by artists coming from Max and Maya about feature 'x' 
or feature 'y' that I've since requested many a time in Softimage but hasn't 
been delivered, nor can I develop it myself due to Softimage architectural 
limitations.  Modeling is an area that has always been treated as 2nd class in 
Softimage.  They have to wake up and realize for certain markets modeling and 
texturing are the most important toolsets, not animation...which also needs 
some updating.

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Tuesday, March 26, 2013 2:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2014


On Tue, Mar 26, 2013 at 5:55 PM, Matt Lind 
<ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:
Doesn't matter.  It's in Maya and not Softimage - that's what matters.

Sure it does, if you're comparing dev time it's a completely different story.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

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