Uhm....Nice work! J

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Thursday, April 11, 2013 9:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

Is that better or worse than being widely respected?

 

On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy <szabol...@crytek.com>
wrote:

Deep respect guys! :D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Wednesday, April 10, 2013 7:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

We had a few rather annoying bugs in the 1.6 release and we've now fixed
them. See below for fixes.

1.      Fix custom menu enable
        The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2.      Fix shutil import error
        Missing module import in one of the modules and is now fixed.
3.      ReplaceMesh skip source meshes if not found
        During a replace mesh process, if the system doesn't find the
source mesh, it is skipped and info is logged in the script history.
Also we added a dialogue informing you that the ReplaceMesh command
finished.
4.      Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh
        We added a few hierarchies and meshes to the PropRigs for 1.6
and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade
them so all necessary nulls are present. We do NOT add the Low or Proxy
meshes though, just the group nulls.


Get Species 1.6.1 here:
http://exocortex.com/products/species




--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

 

On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli
<ch...@polygonpusherinc.com> wrote:

For the record, our package is a zip file upon download, and does in
fact include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than
uninstalling the previous version and installing the new version.
Something to consider is that we do not release patch updates.  Every
version we put out is a full version, and you cannot have 2 versions of
Species running at the same time, so every time you want to upgrade, you
have to uninstall and reinstall.  We give you the option to go addon,
but from our experience, our customers have a much easier time and fewer
problems with the workgroups.




Chris Covelli
http://www.polygonpusherinc.com/

 

On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster <r...@casema.nl> wrote:

A zip file might be more convenient in some cases??

Rob
\/-------------\/----------------\/

On 5-4-2013 4:00, Alok Gandhi wrote:

        Can't you guys ship it as si addon. That way the user will have
to do nothing other than to install the addon (drag and drop). 

         

        Just a small suggestion . . . 
        
        Sent from my iPhone

        
        On 2013-04-04, at 6:10 PM, Eric Thivierge <ethivie...@gmail.com>
wrote:

                Just as a reminder, we recommend extracting the
workgroup from the .zip file and connecting to it through the workgroups
tab in the plug-in manager and not pulling the files out and overwriting
the previous version. Some files get re-organized and new files are put
in place and as such old files may end up persisting when they
shouldn't.
                
                We got Tim squared away and if anyone else has any
issues please be sure to send us an email and we'll get you up and
running again.

                
                

                --------------------------------------------
                Eric Thivierge
                http://www.ethivierge.com

                 

                On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge
<ethivie...@gmail.com> wrote:

                I'll be in touch offlist Tim.

                
                

                --------------------------------------------
                Eric Thivierge
                http://www.ethivierge.com

                 

                On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
<tim.crow...@magneticdreams.com> wrote:

                Hi Chris,
                
                We've updated it here but get an error when starting
Softimage, saying the species module can't be found (I'm guessing this
module is new to 1.6). Whether we're using XSI's python or Windows
python makes no difference. Any suggestions?
                
                Looks like a great update though!
                
                -Tim 

                 

                On 4/4/2013 9:49 AM, Chris Covelli wrote:


                        Exocortex Species 1.6


                         

                        Create Better Characters Even Faster

                         

                        Species 1.6 is now available at Exocortex.com
<http://exocortex.com/plugins/species> .

                         

                        We created this video overview of the new
features: http://vimeo.com/62914955 <https://vimeo.com/62914955> 


                         


                        What is Species?


                         


                        Exocortex Species simplifies the process of
human character creation from designing your 


                        character's unique attributes, integrating
sculpting results, to rig creation, even animation. With 


                        Species, you will create higher quality animated
characters faster and at a lower cost, while 


                        avoiding the generic look that often come when
purchasing off-the-shelf models. Exocortex 


                        Species supports Autodesk Softimage 2010 through
2013 on both Windows and Linux. Floating 


                        and node locked licenses are available starting
at $299.


                         


                        Improvements in Species 1.6


                         

                        1. Custom PropRig Import

                        A new preference that allows the user to define
a directory to export and import customized 

                        PropRigs for repeated use. PropRigs within those
folders are now listed in the Species > Build > 

                        Import Custom menu split into "Male" and
"Female" sub-menus.

                            

                        2. Plot Limb Anim Tool Feature

                        An addition to our AnimTools is the new Plot
Limb command which allows you to plot and 

                        transfer motion between FK and IK for both arms
and legs. This utilizes the MatchFKIK 

                        command and plots the motion during the active
time range.

                         

                        3. Improved  High Res Body Mesh topology and
deformation

                        We've updated the body mesh for both male and
female characters.  The new meshes are more 

                        detailed, fully quaded, and have more evenly
distributed topology for better deformation and high 

                        end sculpting.

                         

                        4. New Low Res and Proxy Body Meshes

                        A new quad based low res body mesh for faster
interaction while animating (~40 FPS playback).

                         

                        A new cube based proxy body mesh for super fast
interaction while animating (~40-50 FPS 

                        playback).

                         

                        5. New Body Shapes

                        Old and Young shapes for varying the age of your
Species characters.

                         

                        Top Heavy and Bottom Heavy shapes for adding
mass to either the upper or lower half of your 

                        Species characters.

                         

                        Chest expand and Chest contract shapes for
inflating and deflating the chest of your Species 

                        characters.

                         

                        6. Synoptics

                        Updated synoptics with new controls to switch
mesh resolution and smoothing.

                         

                        Individual control reset combos.  Press
Ctrl+Shift+LMB on any synoptic control to reset, and 

                        Press Ctrl+Shift+MMB on a control to reset a
whole branch.

                         

                        7. ReplaceMesh command re-written
                        The ReplaceMesh command has been rewritten and
expanded to now include the ability to 

                        replace the BodyLow and BodyProxy meshes if
necessary.

                         

                        8. Bug Fixes

                        AnimRig Vertebrae 02 and 03 deformers misaligned


                         


                        Getting Species 1.6


                         

                        If you are not yet using Exocortex Species, give
it a try by downloading the trial from the 
                        <http://exocortex.com/plugins/species> 

                        Exocortex Species product page.
<http://exocortex.com/plugins/species> 

                         

                        For those already using Exocortex Species, you
can download the 1.6 update directly from here
<http://exocortex.com/releases/ExocortexSpecies1.6.0.zip> .


                         


                        Join the Species User Community


                         

                        Get the most out of Exocortex Species by joining
our user support and discussion mailing list,
<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_li
st>  

                        viewing our online documentation
<https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFY
mJsgXsU4/edit#heading=h.nb5o4zze0if2> , and check out our many tutorial
videos on our Vimeo group <http://vimeo.com/groups/species> .  

                        These are the best places to learn about Species
and get the latest news directly from the developers.

                        
                        
                        Chris Covelli
                        http://www.polygonpusherinc.com/

                 

                -- 

                 

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04/03/13

 

 

 




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and let them flee like the dogs they are!

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