A zip file might be more convenient in some cases??
Rob
\/-------------\/----------------\/
On 5-4-2013 4:00, Alok Gandhi wrote:
Can't you guys ship it as si addon. That way the user will have to do
nothing other than to install the addon (drag and drop).
Just a small suggestion . . .
Sent from my iPhone
On 2013-04-04, at 6:10 PM, Eric Thivierge <ethivie...@gmail.com
<mailto:ethivie...@gmail.com>> wrote:
Just as a reminder, we recommend extracting the workgroup from the
.zip file and connecting to it through the workgroups tab in the
plug-in manager and not pulling the files out and overwriting the
previous version. Some files get re-organized and new files are put
in place and as such old files may end up persisting when they shouldn't.
We got Tim squared away and if anyone else has any issues please be
sure to send us an email and we'll get you up and running again.
--------------------------------------------
Eric Thivierge
http://www.ethivierge.com
On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge <ethivie...@gmail.com
<mailto:ethivie...@gmail.com>> wrote:
I'll be in touch offlist Tim.
--------------------------------------------
Eric Thivierge
http://www.ethivierge.com
On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
<tim.crow...@magneticdreams.com
<mailto:tim.crow...@magneticdreams.com>> wrote:
Hi Chris,
We've updated it here but get an error when starting
Softimage, saying the species module can't be found (I'm
guessing this module is new to 1.6). Whether we're using
XSI's python or Windows python makes no difference. Any
suggestions?
Looks like a great update though!
-Tim
On 4/4/2013 9:49 AM, Chris Covelli wrote:
Exocortex Species 1.6
Create Better Characters Even Faster
Species 1.6 is now available atExocortex.com
<http://exocortex.com/plugins/species>.
We created this video overview of the new features:
http://vimeo.com/62914955 <https://vimeo.com/62914955>
What is Species?
Exocortex Species simplifies the process of human
character creation from designing your
character’s unique attributes, integrating sculpting
results, to rig creation, even animation. With
Species, you will create higher quality animated
characters faster and at a lower cost, while
avoiding the generic look that often come when
purchasing off-the-shelf models. Exocortex
Species supports Autodesk Softimage 2010 through 2013
on both Windows and Linux. Floating
and node locked licenses are available starting at $299.
Improvements in Species 1.6
1. Custom PropRig Import
A new preference that allows the user to define a directory
to export and import customized
PropRigs for repeated use. PropRigs within those folders are
now listed in the Species > Build >
Import Custom menu split into “Male” and “Female” sub-menus.
2. Plot Limb Anim Tool Feature
An addition to our AnimTools is the new Plot Limb command
which allows you to plot and
transfer motion between FK and IK for both arms and legs.
This utilizes the MatchFKIK
command and plots the motion during the active time range.
3. Improved High Res Body Mesh topology and deformation
We’ve updated the body mesh for both male and female
characters. The new meshes are more
detailed, fully quaded, and have more evenly distributed
topology for better deformation and high
end sculpting.
4. New Low Res and Proxy Body Meshes
A new quad based low res body mesh for faster interaction
while animating (~40 FPS playback).
A new cube based proxy body mesh for super fast interaction
while animating (~40-50 FPS
playback).
5. New Body Shapes
Old and Young shapes for varying the age of your Species
characters.
Top Heavy and Bottom Heavy shapes for adding mass to either
the upper or lower half of your
Species characters.
Chest expand and Chest contract shapes for inflating and
deflating the chest of your Species
characters.
6. Synoptics
Updated synoptics with new controls to switch mesh
resolution and smoothing.
Individual control reset combos. Press Ctrl+Shift+LMB on
any synoptic control to reset, and
Press Ctrl+Shift+MMB on a control to reset a whole branch.
7. ReplaceMesh command re-written
The ReplaceMesh command has been rewritten and expanded to
now include the ability to
replace the BodyLow and BodyProxy meshes if necessary.
8. Bug Fixes
AnimRig Vertebrae 02 and 03 deformers misaligned
Getting Species 1.6
If you are not yet using Exocortex Species, give it a try by
downloading the trial from the
<http://exocortex.com/plugins/species>
Exocortex Species product page.
<http://exocortex.com/plugins/species>
<http://exocortex.com/plugins/species>
For those already using Exocortex Species, you can download
the 1.6 update directly fromhere
<http://exocortex.com/releases/ExocortexSpecies1.6.0.zip>.
Join the Species User Community
Get the most out of Exocortex Species by joining ouruser
support and discussion mailing list,
<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list>
viewing our online documentation
<https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2>,
and check out our many tutorial videos on ourVimeo group
<http://vimeo.com/groups/species>.
These are the best places to learn about Species and get the
latest news directly from the developers.
Chris Covelli
http://www.polygonpusherinc.com/
--
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