Deep respect guys! :D
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, April 10, 2013 7:15 PM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.6 Released We had a few rather annoying bugs in the 1.6 release and we've now fixed them. See below for fixes. 1. Fix custom menu enable The system tried creating the custom menus before it checked the validity of the directory. It now checks first and if not valid it won't generate the menu list. 2. Fix shutil import error Missing module import in one of the modules and is now fixed. 3. ReplaceMesh skip source meshes if not found During a replace mesh process, if the system doesn't find the source mesh, it is skipped and info is logged in the script history. Also we added a dialogue informing you that the ReplaceMesh command finished. 4. Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh We added a few hierarchies and meshes to the PropRigs for 1.6 and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all necessary nulls are present. We do NOT add the Low or Proxy meshes though, just the group nulls. Get Species 1.6.1 here: http://exocortex.com/products/species -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli <ch...@polygonpusherinc.com> wrote: For the record, our package is a zip file upon download, and does in fact include an xsi addon file. We recommend using the workgroup method however, because we find it much easier to upgrade rather than uninstalling the previous version and installing the new version. Something to consider is that we do not release patch updates. Every version we put out is a full version, and you cannot have 2 versions of Species running at the same time, so every time you want to upgrade, you have to uninstall and reinstall. We give you the option to go addon, but from our experience, our customers have a much easier time and fewer problems with the workgroups. Chris Covelli http://www.polygonpusherinc.com/ On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster <r...@casema.nl> wrote: A zip file might be more convenient in some cases?? Rob \/-------------\/----------------\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge <ethivie...@gmail.com> wrote: Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge <ethivie...@gmail.com> wrote: I'll be in touch offlist Tim. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <tim.crow...@magneticdreams.com> wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available at Exocortex.com <http://exocortex.com/plugins/species> . We created this video overview of the new features: http://vimeo.com/62914955 <https://vimeo.com/62914955> What is Species? Exocortex Species simplifies the process of human character creation from designing your character's unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.6 1. Custom PropRig Import A new preference that allows the user to define a directory to export and import customized PropRigs for repeated use. PropRigs within those folders are now listed in the Species > Build > Import Custom menu split into "Male" and "Female" sub-menus. 2. Plot Limb Anim Tool Feature An addition to our AnimTools is the new Plot Limb command which allows you to plot and transfer motion between FK and IK for both arms and legs. This utilizes the MatchFKIK command and plots the motion during the active time range. 3. Improved High Res Body Mesh topology and deformation We've updated the body mesh for both male and female characters. The new meshes are more detailed, fully quaded, and have more evenly distributed topology for better deformation and high end sculpting. 4. New Low Res and Proxy Body Meshes A new quad based low res body mesh for faster interaction while animating (~40 FPS playback). A new cube based proxy body mesh for super fast interaction while animating (~40-50 FPS playback). 5. New Body Shapes Old and Young shapes for varying the age of your Species characters. Top Heavy and Bottom Heavy shapes for adding mass to either the upper or lower half of your Species characters. Chest expand and Chest contract shapes for inflating and deflating the chest of your Species characters. 6. Synoptics Updated synoptics with new controls to switch mesh resolution and smoothing. Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic control to reset, and Press Ctrl+Shift+MMB on a control to reset a whole branch. 7. ReplaceMesh command re-written The ReplaceMesh command has been rewritten and expanded to now include the ability to replace the BodyLow and BodyProxy meshes if necessary. 8. Bug Fixes AnimRig Vertebrae 02 and 03 deformers misaligned Getting Species 1.6 If you are not yet using Exocortex Species, give it a try by downloading the trial from the <http://exocortex.com/plugins/species> Exocortex Species product page. <http://exocortex.com/plugins/species> For those already using Exocortex Species, you can download the 1.6 update directly from here <http://exocortex.com/releases/ExocortexSpecies1.6.0.zip> . Join the Species User Community Get the most out of Exocortex Species by joining our user support and discussion mailing list, <https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_li st> viewing our online documentation <https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFY mJsgXsU4/edit#heading=h.nb5o4zze0if2> , and check out our many tutorial videos on our Vimeo group <http://vimeo.com/groups/species> . These are the best places to learn about Species and get the latest news directly from the developers. Chris Covelli http://www.polygonpusherinc.com/ -- \ No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3267 / Virus Database: 3162/6223 - Release Date: 04/03/13