Anyone notice how many times this just doesn't work correctly? Even
toggling the Closed volume inside often doesn't give the correct results
as well...
I have a voxel setup with particles and testing inside a geometry to
keep the ones that are within, works, however there are many points
still outside the geo that remain and aren't deleted. The ones left
outside changes each frame as well.
Anyone have any sure fire methods / workarounds that don't involve
having helper nulls to delete the remaining ones outside?
--
Eric Thivierge
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Character TD / RnD
Hybride Technologies