Anyone notice how many times this just doesn't work correctly? Even toggling the Closed volume inside often doesn't give the correct results as well...

I have a voxel setup with particles and testing inside a geometry to keep the ones that are within, works, however there are many points still outside the geo that remain and aren't deleted. The ones left outside changes each frame as well.

Anyone have any sure fire methods / workarounds that don't involve having helper nulls to delete the remaining ones outside?

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Eric Thivierge
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Character TD / RnD
Hybride Technologies


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