We mostly tend to use software, by version, or patched, or by package, that doesn't shit itself over a meager 700 curves :p
We have the same problem to some extent, but working in the thousands, and when it's addressed it's addressed by giving people tools that key things more conservatively. It's not always done though, and occasionally we pay the blood price for it and ask for more fixes. As for character key sets, the general consensus, and this is across several apps, is that they are the festering pit where good animation goes to die, so we tend to stay away from them. They require a specificity of actions and knowledge, not to mention a maintenance overhead, that means they simply don't get used by any animator. You assume that animators work the way you do, with a thorough understanding of the software's intricacies, most of the times they don't. As far as software interaction goes, you have to assume rolling one's face on the keyboard is as far as basic competence is required, and being able to roll it both left to right and right to left is considered extreme software dexterity and makes one an Autodesk Master. On Thu, May 23, 2013 at 7:25 AM, Manny Papamanos < manny.papama...@autodesk.com> wrote: > > What does everyone else do to keep things from being keyed in ref model > situations in a production environment? > >