Gotcha. Just making sure the vocab was clear. Yeah that's just asset management then... I have to say we don't have a good system in place for asset versioning either (also a small shop with real constraints), but it's something we're aware that we need.

-Tim


On 5/22/2013 11:55 AM, Sandy Sutherland wrote:
Tim - it would be a system that controls VERSIONS of rig models for e.g., they would be tested, then passed on to become the 'current' version, which would then update the references. Basically to avoid say a rigger just writing out the model that is used by a bunch of animators, possibly adding some 'feature' or changing a hierarchy or whatever that then breaks the animation in the scene on the reference model.

S.

On 22/05/2013 17:40, Tim Crowson wrote:
Just to make sure I understand the terminology... when you say 'versionned' referencing, do you mean a workflow that uses controlled 'resolutions'?

-Tim C.




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