Can you talk a bit about the skin collision with the muscles? Did you go with a plain raycast or something more fancy? :)
On Fri, May 24, 2013 at 7:31 PM, Vince Baertsoen <vi...@themill.com> wrote: > Hi everyone, > > Thank you so much on the great comments. It feels good to hear all this. > > It was such a pleasure working with the whole team and supervising this > project. > It's not every day you get a project with great script for a good cause, > with good schedule and have time to RnD so much stuff. > It was roughly 3 to 4 months of work, to get tools done and spot out of > the door. > Seriously we couldn't have done it without ICE in the time we had. > I am always looking at any software for commercial, to get things done to > a really high quality level, in a short amount of time, and i still can't > find anything which can beat the combination XSi, ICE and Arnold. > > Everything on this project used ICE, from rig, muscle, skin, hair, > rendering. > > I started early test on skin with syflex and handover to Jimmy with Verlet > which was much faster while I was carrying on and finishing the muscle > system and leading the project. > Jimmy was working on the grooming of the hair and did a lot of super > awesome compounds and scripts (yes he is being very modest). Dave did an > amazing work on the hair interaction in a couple of weeks... like proper > Siggraph paper staff... to get the stiffness and collision of the hairs > right. > > On the muscle, it was one very simple and generic muscle which had a lot > of control to expend to more complex shapes and dynamic. > It was extremely fast, and could control stiffness, handles, tangeant, > jiggle and more, through few parameters and weight maps. > The main strength was the speed to setup the whole body. I just needed to > place each muscles close to the skeleton geometry and they would stick to > it automatically: zero rigging involved. > > Anyway XSi and ICE are awesome, i know i don't need to convince you guys. > It's not just about the software it's a lot about the talents and people, > but seriously...XSi/ICE help a lot! > > Thanks again for the feedback everyone. > > Best, > > Vince Baertsoen > > co-head of CG > The Mill NY > Ext.: 2311 > www.themill.com > ------------------------------ > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of César Sáez [ > cesa...@gmail.com] > *Sent:* Wednesday, May 22, 2013 1:50 PM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Mill 98% Human > > Awesome work guys! Thanks for sharing :) >