Can you talk a bit about the skin collision with the muscles? Did you go
with a plain raycast or something more fancy? :)



On Fri, May 24, 2013 at 7:31 PM, Vince Baertsoen <vi...@themill.com> wrote:

>  Hi everyone,
>
> Thank you so much on the great comments. It feels good to hear all this.
>
> It was such a pleasure working with the whole team and supervising this
> project.
> It's not every day you get a project with  great script for a good cause,
> with good schedule and have time to RnD so much stuff.
> It was roughly 3 to 4 months of work, to get tools done and spot out of
> the door.
> Seriously we couldn't have done it without ICE in the time we had.
> I am always looking at any software for commercial, to get things done to
> a really high quality level, in a short amount of time, and i still can't
> find anything which can beat the combination XSi, ICE and Arnold.
>
> Everything on this project used ICE, from rig, muscle, skin, hair,
> rendering.
>
> I started early test on skin with syflex and handover to Jimmy with Verlet
> which was much faster while I was carrying on and finishing the muscle
> system and leading the project.
> Jimmy was working on the grooming of the hair and did a lot of super
> awesome compounds and scripts (yes he is being very modest). Dave did an
> amazing work on the hair interaction in a couple of weeks... like proper
> Siggraph paper staff... to get the stiffness and collision of the hairs
> right.
>
> On the muscle, it was one very simple and generic muscle which had a lot
> of control to expend to more complex shapes and dynamic.
> It was extremely fast, and could control stiffness, handles, tangeant,
> jiggle and more, through few parameters and weight maps.
> The main strength was the speed to setup the whole body. I just needed to
> place each muscles close to the skeleton geometry and they would stick to
> it automatically: zero rigging involved.
>
> Anyway XSi and ICE are awesome, i know i don't need to convince you guys.
> It's not just about the software it's a lot about the talents and people,
> but seriously...XSi/ICE help a lot!
>
> Thanks again for the feedback everyone.
>
> Best,
>
>  Vince Baertsoen
>
> co-head of CG
> The Mill NY
> Ext.: 2311
> www.themill.com
>   ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of César Sáez [
> cesa...@gmail.com]
> *Sent:* Wednesday, May 22, 2013 1:50 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Mill 98% Human
>
>   Awesome work guys! Thanks for sharing :)
>

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