Hello Ciaran,

Next release of 3Delight for Sotimage is a path-tracer. REYES is optional. (You 
can select one or the other).

The path-tracer introduces some novel sampling techniques, such as nice 
sampling across multiple bounces, high quality environment sampling (no need to 
blur your maps) and of course fast render region re-rending (for now only 
light, camera and material edits), … 
 
Regarding performance : some of you will be surprised. ;)

--
Aghiles
www.3delight.com



On 2013-05-28, at 12:33 PM, Ciaran Moloney <moloney.cia...@gmail.com> wrote:

> True, it originated as a REYES renderer, but now it may be better thought of 
> as a hybrid renderer taking advantage of both techniques when needed.
> 
> I like working with Arnold too, but I don't think fast renders are one of its 
> strongest selling points.
> 
> Ciaran
> 
> On Tue, May 28, 2013 at 4:48 PM, Alan Fregtman <alan.fregt...@gmail.com> 
> wrote:
> I haven't tried 3Delight, but Arnold is *way* too good. My gut feeling is 
> Arnie is probably faster overall.
> 
> That said, they're entirely different rendering architectures so it's not 
> fair to compare. 3Delight is (as I understand it) renderman-compliant which 
> implies they probably use the Reyes rendering model:
> http://en.wikipedia.org/wiki/Reyes_rendering
> whereas Arnold is not a reyes renderer, but a superoptimized "hardcore" 
> raytracer:
> http://en.wikipedia.org/wiki/Ray_tracing_(graphics)
> 
> It would be more fair to compare 3Delight against Pixar's Renderman, and 
> Arnold against mentalray, than Arnold to 3Delight or Renderman to mentalray.
> 
> Just my $0.02, :p
> 
>    -- Alan
> 
> 
> 
> On Tue, May 28, 2013 at 11:28 AM, Leonard Koch <leonardkoch...@gmail.com> 
> wrote:
> That entirely depends on the use-case.
> Arnold is in faster most raycasting situations, but 3Delight will be faster 
> for for example motion graphics or character animations with unrealistic 
> shading.
> And even then it can very much depend on the complexity of the scene and on 
> of what kind that complexity is.
> Then there is also the aspect of artist time spent to get to that 
> render-time, which - depending on how easy it is to get from the default 
> state to the final render state - can wildly differ in between the different 
> renderers and shots.
> The speed of a renderer in a production is a very complex metric and can't 
> really be summarized into a simple statement like "Arnold is faster than 
> 3Delight".
> 
> 
> On Tue, May 28, 2013 at 4:19 PM, Christopher 
> <christop...@thecreativesheep.ca> wrote:
> Is it as fast as Arnold :) ?
> 
> 
> Morten Bartholdy wrote:
>> 
>> Looks interesting Greg. Two questions:
>> 1. What is your hardware setup ?
>> 2. Could you upload it in higher resolution so we can read the menus?
>> 
>> MB
>> 
>> 
>> 
>> Den 28. maj 2013 kl. 15:37 skrev Gregory Ducatel <gduca...@gmail.com>: 
>> 
>> Hi Guys,
>>  
>> In case you did not had a chance to look into the next version of 3dfs, here 
>> is a little test I did.
>>  
>> http://vimeo.com/66105781
>>  
>> Cheers,
>>  
>> Greg
>> 
>>  
> 
> 
> 

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