Very cool! I stand corrected. :)


On Tue, May 28, 2013 at 1:15 PM, Aghiles Kheffache <aghil...@gmail.com>wrote:

> Hello Ciaran,
>
> Next release of 3Delight for Sotimage is a path-tracer. REYES is optional.
> (You can select one or the other).
>
> The path-tracer introduces some novel sampling techniques, such as nice
> sampling across multiple bounces, high quality environment sampling (no
> need to blur your maps) and of course fast render region re-rending (for
> now only light, camera and material edits), …
>
> Regarding performance : some of you will be surprised. ;)
>
> --
> Aghiles
> www.3delight.com
>
>
>
> On 2013-05-28, at 12:33 PM, Ciaran Moloney <moloney.cia...@gmail.com>
> wrote:
>
> True, it originated as a REYES renderer, but now it may be better thought
> of as a hybrid renderer taking advantage of both techniques when needed.
>
> I like working with Arnold too, but I don't think fast renders are one of
> its strongest selling points.
>
> Ciaran
>
> On Tue, May 28, 2013 at 4:48 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:
>
>> I haven't tried 3Delight, but Arnold is **way** too good. My gut feeling
>> is Arnie is probably faster overall.
>>
>> That said, they're entirely different rendering architectures so it's not
>> fair to compare. 3Delight is (as I understand it) renderman-compliant which
>> implies they probably use the Reyes rendering model:
>> http://en.wikipedia.org/wiki/Reyes_rendering
>> whereas Arnold is not a reyes renderer, but a superoptimized "hardcore"
>> raytracer:
>> http://en.wikipedia.org/wiki/Ray_tracing_(graphics)
>>
>> It would be more fair to compare 3Delight against Pixar's Renderman, and
>> Arnold against mentalray, than Arnold to 3Delight or Renderman to mentalray.
>>
>> Just my $0.02, :p
>>
>>    -- Alan
>>
>>
>>
>> On Tue, May 28, 2013 at 11:28 AM, Leonard Koch 
>> <leonardkoch...@gmail.com>wrote:
>>
>>> That entirely depends on the use-case.
>>> Arnold is in faster most raycasting situations, but 3Delight will be
>>> faster for for example motion graphics or character animations with
>>> unrealistic shading.
>>>  And even then it can very much depend on the complexity of the scene
>>> and on of what kind that complexity is.
>>> Then there is also the aspect of artist time spent to get to that
>>> render-time, which - depending on how easy it is to get from the default
>>> state to the final render state - can wildly differ in between the
>>> different renderers and shots.
>>> The speed of a renderer in a production is a very complex metric and
>>> can't really be summarized into a simple statement like "Arnold is faster
>>> than 3Delight".
>>>
>>>
>>> On Tue, May 28, 2013 at 4:19 PM, Christopher <
>>> christop...@thecreativesheep.ca> wrote:
>>>
>>>> Is it as fast as Arnold :) ?
>>>>
>>>>
>>>> Morten Bartholdy wrote:
>>>>
>>>> Looks interesting Greg. Two questions:
>>>>  1. What is your hardware setup ?
>>>>  2. Could you upload it in higher resolution so we can read the menus?
>>>>
>>>>   MB
>>>>
>>>>
>>>>
>>>> Den 28. maj 2013 kl. 15:37 skrev Gregory Ducatel 
>>>> <gduca...@gmail.com><gduca...@gmail.com>:
>>>>
>>>>
>>>>  Hi Guys,
>>>>
>>>> In case you did not had a chance to look into the next version of 3dfs,
>>>> here is a little test I did.
>>>>
>>>>  http://vimeo.com/66105781
>>>>
>>>> Cheers,
>>>>
>>>> Greg
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>
>
>

Reply via email to