Hey guys, I'm curious if anyone has already tackled the problem of creating a corrective shape (that is, a shape difference in a pose that has been readjusted to be relative to the neutral character pose) when SecondaryShapeModeling isn't viable?
If you use classic envelopes and the ClusterShapeCombiner, you can make adjustments in SecondaryShape mode and store a shape that is automatically adjusted to the neutral pose for you, and that's cool, but if you have anything much fancier, it doesn't do the neutralization right. I'm contemplating perhaps storing the shape vector difference relative to the PointReferenceFrame matrices; maybe that'll do it. Any other/better ideas? Cheers, -- Alan