Just a sidenote: Mr. Smith, your tutorials are the most charming ones regarding softimage I saw in the last 15 years. It's just my professional opinion. :) Its pure joy to listen to them. I really like the kind of understatement that is always present in your videos. And of course the information. The videos about "procedural UVing" or something (with particles?) were great. I just wanted to say this in the mailing list rather than post a comment a a video platform Thank you for the effort, Sir!
sven -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bk Sent: Monday, June 17, 2013 23:58 To: softimage@listproc.autodesk.com Subject: Re: Anyone done corrective shapes when SecondaryShapeModeling is not an option? See what you think of this technique https://vimeo.com/67402407 I find the results are far more natural looking and easier to manage and edit. I doubt I'll ever use that shapes-before-bones method again for correctives on limbs. On 17 Jun 2013, at 20:27, Alan Fregtman <alan.fregt...@gmail.com> wrote: > Hey guys, > > I'm curious if anyone has already tackled the problem of creating a corrective shape (that is, a shape difference in a pose that has been readjusted to be relative to the neutral character pose) when SecondaryShapeModeling isn't viable? > > If you use classic envelopes and the ClusterShapeCombiner, you can make adjustments in SecondaryShape mode and store a shape that is automatically adjusted to the neutral pose for you, and that's cool, but if you have anything much fancier, it doesn't do the neutralization right. > > I'm contemplating perhaps storing the shape vector difference relative to the PointReferenceFrame matrices; maybe that'll do it. Any other/better ideas? > > Cheers, > > -- Alan >