See what you think of this technique https://vimeo.com/67402407
I find the results are far more natural looking and easier to manage and edit. I doubt I'll ever use that shapes-before-bones method again for correctives on limbs. On 17 Jun 2013, at 20:27, Alan Fregtman <alan.fregt...@gmail.com> wrote: > Hey guys, > > I'm curious if anyone has already tackled the problem of creating a > corrective shape (that is, a shape difference in a pose that has been > readjusted to be relative to the neutral character pose) when > SecondaryShapeModeling isn't viable? > > If you use classic envelopes and the ClusterShapeCombiner, you can make > adjustments in SecondaryShape mode and store a shape that is automatically > adjusted to the neutral pose for you, and that's cool, but if you have > anything much fancier, it doesn't do the neutralization right. > > I'm contemplating perhaps storing the shape vector difference relative to the > PointReferenceFrame matrices; maybe that'll do it. Any other/better ideas? > > Cheers, > > -- Alan >