See what you think of this technique

https://vimeo.com/67402407

I find the results are far more natural looking and easier to manage and edit. 
I doubt I'll ever use that shapes-before-bones method again for correctives on 
limbs.


On 17 Jun 2013, at 20:27, Alan Fregtman <alan.fregt...@gmail.com> wrote:

> Hey guys,
> 
> I'm curious if anyone has already tackled the problem of creating a 
> corrective shape (that is, a shape difference in a pose that has been 
> readjusted to be relative to the neutral character pose) when 
> SecondaryShapeModeling isn't viable?
> 
> If you use classic envelopes and the ClusterShapeCombiner, you can make 
> adjustments in SecondaryShape mode and store a shape that is automatically 
> adjusted to the neutral pose for you, and that's cool, but if you have 
> anything much fancier, it doesn't do the neutralization right.
> 
> I'm contemplating perhaps storing the shape vector difference relative to the 
> PointReferenceFrame matrices; maybe that'll do it. Any other/better ideas?
> 
> Cheers,
> 
>    -- Alan
> 

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