There's a big gap between that and the piecemeal path cinema 4D has taken
:) QWERTY is also more used than the normal interaction model around here
BTW.
On 22 Jul 2013 19:43, "Martin" <furik...@gmail.com> wrote:

> Having official educational material oriented to new artists doesn't
> necessarily imply that the technical level and quality as a platform will
> have to decrease.
>
> You still need non technical average designers, artists, lots of them to
> produce CG. From 10 SI users I know about 9 of them doesn't know or use ICE
> regularly and 8 of them can't script at all. (most of my acquaintances are
> modelers or animators).
>
> You don't necessarily need ICE, specially in games. I rarely use it at
> work. SI without ICE is still a pretty solid platform for modeling and
> animation.
>
> We have less SI users every year. Even in Japan where SI is supposed to be
> slightly stronger than other countries, I don't know a single school that
> is teaching SI. Last time I have met a just graduated SI user in Tokyo was
> about 4 years ago and that school doesn't exist anymore.
>
> If you only focus your market in TDs and advanced users, you won't have
> new seats and without new seats the software will eventually die.
>
> Educational texts for Maya users could help to convert them, or make our
> lives easier when we need them to use SI from time to time. The QWERTY
> keyboard mapping was an interesting move back then, but since both are
> Autodesk products it just doesn't make sense now.
>
> Martin
> Sent from my iPhone
>
> On 2013/07/22, at 10:48, Raffaele Fragapane <raffsxsil...@googlemail.com>
> wrote:
>
> I wasn't imply you suggested Soft becomes C4D :)
> I'm suggesting that if you drag in the MCD by its heels and it becomes the
> majority of your user base, then the development will have to cater to
> those and gradually lose the more technical userbase, in an infinite cycle
> that leaves you with C4D and Lightwave and their userbases.
>
> At the opposite end of the spectrum in successful education shaping the
> community into a self-feeding loop: Houdini, which bred a fiercely loyal
> userbase that makes the software look a lot better than it really is.
>
> I like the balance in the middle that Soft caters to, I like its current
> userbase and communities, and I'd like to see that extended and the app
> continue with a certain philosophy that I doubt would remain healthy after
> trying to pull in any and every artist who can't be bothered learning ICE
> and would rather have an app with a million pre-canned effects and filters.
>
> Again, this isn't some mis-placed elitism, this is Softimage preserving
> how it re-invented its identity since 7.0.
> Its (partial) failings in market impact are not due to lack of dummy level
> tutorials or other similar factors, not in the smallest measure comparable
> to the damage done by uncertain marketing and shelf life and a middle
> management in constant flux and conspicuous absence, at least.
>
>
> On Mon, Jul 22, 2013 at 11:25 AM, Andy Moorer <andymoo...@gmail.com>wrote:
>
>> Whoa, hold on. I'm not suggesting Softimage try to become C4D... I'm just
>> pointing out that they have done a great job of gaining new users by
>> eliminating the fear of the learning curve and by putting effort into
>> smoothing the barriers for new untechnical artists.
>>
>> But not hobbyists, artists, ones who are professionals, perhaps not
>> technical directors but lets face it we as TDs are creating these people's
>> visions, and many people who start out clueless with any tool of any kind
>> of complexity end up doing amazing and sophisticated work in a few short
>> years.
>>
>> I agree with you that in many ways C4D is a dead end when those people
>> get to a point where their ideas outstrip its capabilities as a production
>> tool. Heck, the discovery by small studios and creatives that C4d can't cut
>> it past a certain point is where my most recent paychecks as a hired gun
>> have originated.
>>
>> So why not pave the way for those same talented people to get into
>> Softimage, not by diverting the development of the software itself but by
>> putting significant effort into demonstrating via educational resources
>> like tutorials how easy it is to do very impressive graphics work with
>> minimal training, using Softimage?
>>
>> You don't have to dumb down the software to appeal to nontechnical
>> people, you just have to recognize that many of these people are not
>> natural self-trainers and give them guidance to get rolling. Those
>> "nontechnical" people aren't dumb, and might just find themselves going
>> further than they could have ever foreseen.
>>
>> Sent from my iPad
>>
>> On Jul 21, 2013, at 5:27 PM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>> In all honesty, if Soft was to go down the route C4D went in the last
>> four years I'd move away from it in a hurry.
>> This isn't some kind of mis-placed elitism, it's more that the appeal to
>> the MCD of the app becomes more apparent each version, and while it's very
>> fast and practical at doing many small things, it's growing sclerotically
>> dysfunctional at the bigger picture and it's developed an extremely narrow
>> sighted user-base.
>>
>> There's also a big Apple factor to its success in that field unrelated to
>> the situation you outline that shouldn't be left out of the picture.
>>
>> C4D is more likely to still be a product in three years, for sure, but
>> it's lost all chances to become a platform.
>>
>> ZBrush I don't believe should feature in the comparison and context at
>> all, it's a singular, field defining blip in history that has little to
>> nothing in common with the availability of education or its target, and it
>> results from a singular and very left field vision to begin with.
>>
>> I can't say I have seen such complex work done in C4D by all these
>> amazing artists either. I've seen a lot of small bits recombined any and
>> every way, sure, but most of it is painfully obvious as a form of thinking
>> particles kit bashing. Compared to the original FX work done in Soft, Maya
>> or Houdini for commercials and titles (IE: G-Star Raw work by Glassworks)
>> it's way below par.
>>
>> They've seriously pigeonholed themselves, but they have done so in a very
>> profitable niche they have now almost cornered. More After Effects than 3D
>> DCC.
>>
>>
>> On Mon, Jul 22, 2013 at 4:42 AM, Andy Moorer <andymoo...@gmail.com>wrote:
>>
>>> I think Cinema4D is a great example of the effectiveness of
>>> spoon-feeding newbies on basic techniques that give them results. C4D has
>>> very capable artists flocking to it, these are people who are intimidated
>>> by DCCs and yet who have a lot to offer... Designers and other creatives,
>>> Zbrush artists and so on.
>>>
>>> They have a perception that C4D is easy to use (despite every 3d DCC
>>> requiring effort to learn) and that perception is enough to get them to go
>>> the next step, viewing easy to find tutorials, in which immediately useful
>>> stuff is shown with emphasis on how easy it is.
>>>
>>> The result - a fast growing userbase of artists, and those
>>> art-oriented-people drive a great many jobs.
>>>
>>> I see designers who do very complex work in C4D who are -still- afraid
>>> to try other tools, because what they see are mid to high level workflows
>>> straight off the bat.
>>>
>>> Which is more likely to still be a product in 3-5 years, C4D or
>>> Softimage? Is this "cater to the newbies" strategy one worth adopting? It
>>> seems very effective...
>>>
>>> Sent from my iPad
>>>
>>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>

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