How does any plugin, module, etc, plugged into a host app, do what ICE can do, 
and not be platform agnostic? 

Seems everyone is wanting to create the next "ICE", but they are only getting 
halfway there, because they are trying to be platform agnostic. In the past 
several weeks I've been using ICE a lot! And very little of it is in the 
simulated tree. When you realize its power, in its simple ability to do away 
with a lot of mundane keyframing for overly repetitive tasks or event based 
conditions, ICE is so much bigger than just a particle simulator.

In the past two weeks I find myself frequently hitting limits with what ICE can 
do, but only because I'm wanting more and more of the SI core and/or other real 
time parameters and channels exposed, which sadly currently aren't. Can that 
that level of exposure realistically be done, in any software, while still 
being platform agnostic?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Thursday, July 25, 2013 10:45 AM
To: softimage@listproc.autodesk.com
Subject: Re: Future of Naiad

On Thu, Jul 25, 2013 at 6:33 AM, adrian wyer <adrian.w...@fluid-pictures.com> 
wrote:
> lets face it, if the AD higher ups can't see that houdini is 
> trousering them in the vfx dept, and that their best hope for a 
> procedural approach to vfx, is to hit the ground running with ICE, 
> then they deserve to be buried by the competition

Autodesk is doing the right thing in that context. What they have done with 
Naiad is add expertise about scalable, distributed, out-of-core simulation 
that's also platform agnostic, which ICE is not. ICE is a module built deep 
into XSI that does threaded operations on block of data that reside in XSI's 
RAM and that's it.  At the user group, they did a tech preview of something 
called Bifrost with its GUI running in Maya, which is the standard linux studio 
platform, and that's a totally a reasonable thing to do given also its 
extensive SDK.

Things might make more sense if you understand that Naiad was not just a fluid 
solver, it was meant to be a complete simulation framework, like Houdini.  It's 
not something you plug into ICE, it's an alternative to it.

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