How does any plugin, module, etc, plugged into a host app, do what ICE can do, and not be platform agnostic?
Seems everyone is wanting to create the next "ICE", but they are only getting halfway there, because they are trying to be platform agnostic. In the past several weeks I've been using ICE a lot! And very little of it is in the simulated tree. When you realize its power, in its simple ability to do away with a lot of mundane keyframing for overly repetitive tasks or event based conditions, ICE is so much bigger than just a particle simulator. In the past two weeks I find myself frequently hitting limits with what ICE can do, but only because I'm wanting more and more of the SI core and/or other real time parameters and channels exposed, which sadly currently aren't. Can that that level of exposure realistically be done, in any software, while still being platform agnostic? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, July 25, 2013 10:45 AM To: softimage@listproc.autodesk.com Subject: Re: Future of Naiad On Thu, Jul 25, 2013 at 6:33 AM, adrian wyer <adrian.w...@fluid-pictures.com> wrote: > lets face it, if the AD higher ups can't see that houdini is > trousering them in the vfx dept, and that their best hope for a > procedural approach to vfx, is to hit the ground running with ICE, > then they deserve to be buried by the competition Autodesk is doing the right thing in that context. What they have done with Naiad is add expertise about scalable, distributed, out-of-core simulation that's also platform agnostic, which ICE is not. ICE is a module built deep into XSI that does threaded operations on block of data that reside in XSI's RAM and that's it. At the user group, they did a tech preview of something called Bifrost with its GUI running in Maya, which is the standard linux studio platform, and that's a totally a reasonable thing to do given also its extensive SDK. Things might make more sense if you understand that Naiad was not just a fluid solver, it was meant to be a complete simulation framework, like Houdini. It's not something you plug into ICE, it's an alternative to it.