That's because no one at AD, but the peoples that are working on it, have heard of Softimage :)
----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/7/25 Massimo Galluzzo <mass...@massimogalluzzo.it> > Ok, so why no one speaks about Softimage? > Maya, Max, Maya Max, Maya, Max, Maya Max. > > Just tell us the product will end the development cycle and enter a bugfix > phase untill it dies so we know already. > This is pathetic. > > > > -----Messaggio originale----- From: Graham Bell > Sent: Thursday, July 25, 2013 11:29 AM > To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> > Subject: RE: Future of Naiad > > > Overnight, Frank Delise (used to head up Max, but now heads our Games > Solutions group, fyi, Marc Stevens heads up Film/TV), posted this to the > Max underground site > > > Hi all, I wanted to add some color to some of the concerns here. > > Yes, it was unfortunate that some of our max customer demos got canceled > last minute. Siggraph was a bit different for us this year vs previous > years. As a corp company, unfortunately we can’t disclose the roadmap of > our products anytime we want like the good old days. Not by choice, but by > revenue accounting laws. Since our product ship dates are not aligned with > Siggraph, this causes us to have limited news to share about our products. > > This is why we have our own event, the Unfold event. This allows us to > share the roadmap that is aligned with ship dates. > > Then why did Maya show up with some cool stuff this year at Siggraph user > event and not max? It just so happens that the technology preview for Maya > was ready for Siggraph, whereas the 3ds max work that we are doing is > gearing up for a update soon and we will be discussing the details of that > in the near future.The timing wasn’t right for Siggraph. Again not always > in our control on what trade show they line up to. > > On the general direction of Maya vs Max, nothing has changed. Maya was > designed for entertainment customers whom need a platform to extend. Max > was designed for the democratization of content creation for all markets. > So Maya may be better for deep pipeline integration, Where Max is good for > out of the box artist toolset for a broader markets. > > It also means that the Maya team focuses all its energy on entertainment > features and the Max team divides its energy on a variation of markets, > from design viz, VFX, Games, etc.. So naturally, if you are a VFX artist > only, you may see more progress on the Maya front than you do on Max > depending on the releases. > > When I took over the product for the 2014 release, I made some significant > changes. I refocused a lot the energy on stability and performance. I also > put a significant focus on “small annoying things”. This resulted in some > significant performance and stability improvements and cleaned up some > workflows. > > Did you get fluids :), No, not yet.. But it was the right thing to do for > Max’s continued growth. Meanwhile, we still managed to get in some > impressive features. > > As a Maya user, you would have noticed the same thing for the past couple > of years where Maya was pretty dry in the new feature department but had > significant scalability and API enhancements. Sometime it takes entire > teams to make big shifts like that. So let the Maya team enjoy some new fun > features :). > > As for Max, we are hard at work on features that have been raised up from > our customers. Some will be for entertainment, games and some will be for > design viz. > > For the Niad\Bifrost concern, Bifrost is being developed as an engine with > Maya as the first customer. We aren’t disclosing many details at the > moment, but it’s being designed to be agnostic to any one specific tool. > > I hope that clarifies a few things for everyone. > Frank DeLise - > > > From: > softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: > softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] > On Behalf Of Rob Chapman > Sent: 25 July 2013 10:01 > To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> > Subject: Re: Future of Naiad > > this is a forum with Autodesk etiquette..? very broadly speaking.. :) > you and me as well as countless others were on here long before it was AD > who owned the server where this mailing list lived, and hopefully many will > still be on here when it changes hands yet again. its been utter lackluster > so far from its current owners including the potential Naiad / bifrost > debacle therefore fingers crossed from me this earthquake happens sooner > rather than later! > > On 25 July 2013 10:35, Jordi Bares <jordiba...@gmail.com<mailto:j** > ordiba...@gmail.com <jordiba...@gmail.com>>> wrote: > Given we are in an Autodesk forum and given the basic etiquette I will > only say we are in a major tectonic shift and imho Autodesk need to show > some goods yesterday. > > Jordi Bares > jordiba...@gmail.com<mailto:jo**rdiba...@gmail.com <jordiba...@gmail.com>> > > On 25 Jul 2013, at 08:48, Eric Thivierge <ethivie...@gmail.com<mailto:e** > thivie...@gmail.com <ethivie...@gmail.com>>> wrote: > > > > Hah, if you can call it a presence at all... > On Jul 24, 2013 9:20 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com > <**mailto:raffsxsilist@**googlemail.com <raffsxsil...@googlemail.com>>> > wrote: > I'm not quite sure I can fault them for not having their own floor space. > They were present at some partners', but Siggraph having shifted crowd and > attitude a fair bit I'm not sure they would have got a ton of mileage out > of their own, not to mention their big news came out months ago with the > 2014 releases, and if they have nothing for this quarter they can't > basically show anything else. > I can see why a big user event and floor presence scattered at other > stands would have been a better use of money for them. > > On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge <ethivie...@gmail.com > <mailto:e**thivie...@gmail.com <ethivie...@gmail.com>>> wrote: > > Speculating from Siggraph not having attended the Autodesk user event > knowing they would have nothing of interest to show me, it's apparent they > will be discontinuing all DCCs and focusing their efforts selling their new > product Autodesk Blender. > > Frankly i find the absence of Autodesk at the Siggraph floor either > arrogant or just plain stupid. > > Very apparent from all the talks this year that no one is really taking > Maya seriously for effects work aside from some bits of naiad. SideFx is > taking charge in a big way and have some big stuff coming not including > Houdini Engine. > > Sincerely, > Your embedded Siggraph journalist > On Jul 24, 2013 8:03 PM, "Greg Punchatz" <g...@janimation.com<mailto:gr** > e...@janimation.com <g...@janimation.com>>> wrote: > Ha! Good point on the flame .. I still maintain the emperor has no > clothes;) > > I am a complete believer in atomic software. I think it would allow for > greater innovation in each key area. Zbrush proved that to me. > > I am looking for someone to step up to the plate In the areas of rigging > and animation. I'm hoping the guys over at fabric engine might do something > for us in that regard. I know much higher frame rates are possible at this > point if all a program had to do was to spend it cycles on those two areas, > it is absolutely ridiculous that people have to play blast there animations > to view to see it at full frame rate IMO. There is no app that focuses > squarely on that subject right now. There are countless modeling, painting > programs. > > For myself and and Janimation I want us to move away from the single beast > program mentality. I plan to keep soft the glue that keeps it all together > for now and the foreseeable near future.. > > Right now I'm really enjoying learning Mari, I bought that for home > because I really don't see any other competition in that area. Because it > squarely focused on 3-D paint, it got so many things right. Granted it > took till 2.0 before I thought it was good enough to jump on board. Now > that I'm there I could not be happier. > > Clairese looks very interesting to me, it almost seems too good to be true. > > Arnold keeps me happy when I can use it, as we have a limited license pool > for the time being. > > I love Nuke as well, but I don't know it well enough for my taste yet. > > Modo has me interested as well, curious how the foundry leverages its > render engine. I tried it once and found clunky, but did not give it enough > of a chance. > > I also want us to move to an Alembic pipeline ASAP ... That's the next big > thing that I need to get pushed thru at the office. > > I'm just a bit grumpy on where we sit, I just wish things would've turned > out differently. C'est la vie. > > Sent from someone using his thumbs , Siri, and a healthy dose of dyslexia > ... > > On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane < > raffsxsil...@googlemail.com<**mailto:raffsxsilist@**googlemail.com<raffsxsil...@googlemail.com>>> > wrote: > So they have a scarcely maintained aging PoS they are still managing to > sell for gazillions as a high prestige product, and have insofar managed to > distract the audience from the fact the emperor is freeballing it, and > you'd go to the board asking for the management who's pulling that hat > trick off to be replaced? :) > They do feel increasingly dysfunctional in their communication and user > base management, but so does nearly any large enough media oriented large > house these days. Only the Foundry seems to be closer in touch with the top > tiers of the VFX industry. > It's very possible AD is simply more Adobe than Alias/Soft, and we just > can't (nor should we be supposed to) be served by a company with that kind > of mentality. > > All that said, Foundry is doing better than ok and they seem to care a lot > for the VFX business at many levels, unlike AD as a larger entity (which > you have to remember is NOT Soft or Alias), and pipelines are going atomic > with OSS glue, so the days of Maya/Soft/MAX not being required across the > whole pipe are upon us already. > > When you think about it already entire chunks of the pipe in the top end > reflect that, and a lot of that is trickling down to the middle, and will > soon enough trickle further down again. > With Katana + PRMan + Alembic Surfacing and lighting is likely the next > bit breaking off the AD continent, much like modelling did already with ZB > + Topogun. > If Fabric manages to wedge in with splice and slowly abstract things away > from Maya and convert it from host to client of platform, that's another > big chunk going. > There is less every day in an A to B scenario I open Soft or Maya for > really. > > Whether that'll be viable for the small user, given the small user needs > the whole stretch of software for himself and doesn't get to divide the > expense across departments only needing parts of it like the bigger pipes > do, well, that remains to be seen. The monopoly feels less and less like > it's going to stay every day though. > If you're a small unit or work in a small shop, maybe it's time to stop > thinking like they want you to, that you NEED the all in one, and start > figuring out how you can re-engineer a staged process into your needs and > workflow. > I'm succeeding pretty well at home these days, better than I ever expected > to. Even as an individual I'm finding the big-arse DCC apps are more and > more expensive OGL and graph eval hosts than anything else. > This was simply impossible five years ago, We could barely do it at the > 300+ staff project scale, now... not so much. > > On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz <g...@janimation.com > <mailto:gr**e...@janimation.com <g...@janimation.com>>> wrote: > Frankly M&E AD needs new TOP down leadership.... > > It's so beyond broken that no matter how hard the people below them try to > show them the light they refuse to look. > > They still think Flame is still a valid product.. Single threaded piece of > poo IMO. I am so surprised they can still sell the product at all, > especially for the outrageous prices. There are just a lot of people who > have not realized yet that the emperor has no clothes. > > And Maya is the future of 3d ... A code base nearing or past its 15 year > mark... Really? > > Sorry but I am just not a happy AD customer. > > > Sent from my iPhone > > On Jul 24, 2013, at 7:19 PM, Steven Caron <car...@gmail.com<mailto:caron** > s...@gmail.com <car...@gmail.com>>> wrote: > they, you, need a better PR department. > > it is simple, don't give us reason to speculate so wildly. > > *written with my thumbs > > On Jul 24, 2013, at 5:00 PM, Graham Bell <graham.b...@autodesk.com<** > mailto:Graham.Bell@autodesk.**com <graham.b...@autodesk.com>>> wrote: > > I'm saying nothing more, though if anyone wants to pvt me, then feel free. > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > >