That's because no one at AD, but the peoples that are working on it, have
heard of Softimage :)

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/7/25 Massimo Galluzzo <mass...@massimogalluzzo.it>

> Ok, so why no one speaks about Softimage?
> Maya, Max, Maya Max, Maya, Max, Maya Max.
>
> Just tell us the product will end the development cycle and enter a bugfix
> phase untill it dies so we know already.
> This is pathetic.
>
>
>
> -----Messaggio originale----- From: Graham Bell
> Sent: Thursday, July 25, 2013 11:29 AM
> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
> Subject: RE: Future of Naiad
>
>
> Overnight, Frank Delise (used to head up Max, but now heads our Games
> Solutions group, fyi, Marc Stevens heads up Film/TV), posted this to the
> Max underground site
>
>
> Hi all, I wanted to add some color to some of the concerns here.
>
> Yes, it was unfortunate that some of our max customer demos got canceled
> last minute. Siggraph was a bit different for us this year vs previous
> years. As a corp company, unfortunately we can’t disclose the roadmap of
> our products anytime we want like the good old days. Not by choice, but by
> revenue accounting laws. Since our product ship dates are not aligned with
> Siggraph, this causes us to have limited news to share about our products.
>
> This is why we have our own event, the Unfold event. This allows us to
> share the roadmap that is aligned with ship dates.
>
> Then why did Maya show up with some cool stuff this year at Siggraph user
> event and not max? It just so happens that the technology preview for Maya
> was ready for Siggraph, whereas the 3ds max work that we are doing is
> gearing up for a update soon and we will be discussing the details of that
> in the near future.The timing wasn’t right for Siggraph. Again not always
> in our control on what trade show they line up to.
>
> On the general direction of Maya vs Max, nothing has changed. Maya was
> designed for entertainment customers whom need a platform to extend. Max
> was designed for the democratization of content creation for all markets.
> So Maya may be better for deep pipeline integration, Where Max is good for
> out of the box artist toolset for a broader markets.
>
> It also means that the Maya team focuses all its energy on entertainment
> features and the Max team divides its energy on a variation of markets,
> from design viz, VFX, Games, etc.. So naturally, if you are a VFX artist
> only, you may see more progress on the Maya front than you do on Max
> depending on the releases.
>
> When I took over the product for the 2014 release, I made some significant
> changes. I refocused a lot the energy on stability and performance. I also
> put a significant focus on “small annoying things”. This resulted in some
> significant performance and stability improvements and cleaned up some
> workflows.
>
> Did you get fluids :), No, not yet.. But it was the right thing to do for
> Max’s continued growth. Meanwhile, we still managed to get in some
> impressive features.
>
> As a Maya user, you would have noticed the same thing for the past couple
> of years where Maya was pretty dry in the new feature department but had
> significant scalability and API enhancements. Sometime it takes entire
> teams to make big shifts like that. So let the Maya team enjoy some new fun
> features :).
>
> As for Max, we are hard at work on features that have been raised up from
> our customers. Some will be for entertainment, games and some will be for
> design viz.
>
> For the Niad\Bifrost concern, Bifrost is being developed as an engine with
> Maya as the first customer. We aren’t disclosing many details at the
> moment, but it’s being designed to be agnostic to any one specific tool.
>
> I hope that clarifies a few things for everyone.
> Frank DeLise -
>
>
> From: 
> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto:
> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> On Behalf Of Rob Chapman
> Sent: 25 July 2013 10:01
> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
> Subject: Re: Future of Naiad
>
> this is a forum with Autodesk etiquette..? very broadly speaking..  :)
>  you and me as well as countless others were on here long before it was AD
> who owned the server where this mailing list lived, and hopefully many will
> still be on here when it changes hands yet again. its been utter lackluster
> so far from its current owners including the potential Naiad / bifrost
> debacle therefore fingers crossed from me this earthquake happens sooner
> rather than later!
>
> On 25 July 2013 10:35, Jordi Bares <jordiba...@gmail.com<mailto:j**
> ordiba...@gmail.com <jordiba...@gmail.com>>> wrote:
> Given we are in an Autodesk forum and given the basic etiquette I will
> only say we are in a major tectonic shift and imho Autodesk need to show
> some goods yesterday.
>
> Jordi Bares
> jordiba...@gmail.com<mailto:jo**rdiba...@gmail.com <jordiba...@gmail.com>>
>
> On 25 Jul 2013, at 08:48, Eric Thivierge <ethivie...@gmail.com<mailto:e**
> thivie...@gmail.com <ethivie...@gmail.com>>> wrote:
>
>
>
> Hah, if you can call it a presence at all...
> On Jul 24, 2013 9:20 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com
> <**mailto:raffsxsilist@**googlemail.com <raffsxsil...@googlemail.com>>>
> wrote:
> I'm not quite sure I can fault them for not having their own floor space.
> They were present at some partners', but Siggraph having shifted crowd and
> attitude a fair bit I'm not sure they would have got a ton of mileage out
> of their own, not to mention their big news came out months ago with the
> 2014 releases, and if they have nothing for this quarter they can't
> basically show anything else.
> I can see why a big user event and floor presence scattered at other
> stands would have been a better use of money for them.
>
> On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge <ethivie...@gmail.com
> <mailto:e**thivie...@gmail.com <ethivie...@gmail.com>>> wrote:
>
> Speculating from Siggraph not having attended the Autodesk user event
> knowing they would have nothing of interest to show me, it's apparent they
> will be discontinuing all DCCs and focusing their efforts selling their new
> product Autodesk Blender.
>
> Frankly i find the absence of Autodesk at the Siggraph floor either
> arrogant or just plain stupid.
>
> Very apparent from all the talks this year that no one is really taking
> Maya seriously for effects work aside from some bits of naiad. SideFx is
> taking charge in a big way and have some big stuff coming not including
> Houdini Engine.
>
> Sincerely,
> Your embedded Siggraph journalist
> On Jul 24, 2013 8:03 PM, "Greg Punchatz" <g...@janimation.com<mailto:gr**
> e...@janimation.com <g...@janimation.com>>> wrote:
> Ha! Good point on the flame .. I still maintain the emperor has no
> clothes;)
>
> I am a complete believer in atomic software. I think it would allow for
> greater innovation in each key area. Zbrush proved that to me.
>
> I am looking for someone to step up to the plate In the areas of rigging
> and animation. I'm hoping the guys over at fabric engine might do something
> for us in that regard. I know much higher frame rates are possible at this
> point if all a program had to do was to spend it cycles on those two areas,
> it is absolutely ridiculous that people have to play blast there animations
> to view to see it at full frame rate IMO. There is no app that focuses
> squarely on that subject right now. There are countless modeling, painting
> programs.
>
> For myself and and Janimation I want us to move away from the single beast
> program mentality. I plan to keep soft the glue that keeps it all together
> for now and the foreseeable near future..
>
> Right now I'm really enjoying learning Mari, I bought that for home
> because I really don't see any other competition in that area. Because it
> squarely focused on 3-D paint, it got so many things right.  Granted it
> took till 2.0 before I thought it was good enough to jump on board. Now
> that I'm there I could not be happier.
>
> Clairese looks very interesting to me, it almost seems too good to be true.
>
> Arnold keeps me happy when I can use it, as we have a limited license pool
> for the time being.
>
> I love Nuke as well, but I don't know it well enough for my taste yet.
>
> Modo has me interested as well, curious how the foundry leverages its
> render engine. I tried it once and found clunky, but did not give it enough
> of a chance.
>
> I also want us to move to an Alembic pipeline ASAP ... That's the next big
> thing that I need to get pushed thru at the office.
>
> I'm just a bit grumpy on where we sit, I just wish things would've turned
> out differently. C'est la vie.
>
> Sent from someone using his thumbs , Siri, and a healthy dose of dyslexia
> ...
>
> On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane <
> raffsxsil...@googlemail.com<**mailto:raffsxsilist@**googlemail.com<raffsxsil...@googlemail.com>>>
> wrote:
> So they have a scarcely maintained aging PoS they are still managing to
> sell for gazillions as a high prestige product, and have insofar managed to
> distract the audience from the fact the emperor is freeballing it, and
> you'd go to the board asking for the management who's pulling that hat
> trick off to be replaced? :)
> They do feel increasingly dysfunctional in their communication and user
> base management, but so does nearly any large enough media oriented large
> house these days. Only the Foundry seems to be closer in touch with the top
> tiers of the VFX industry.
> It's very possible AD is simply more Adobe than Alias/Soft, and we just
> can't (nor should we be supposed to) be served by a company with that kind
> of mentality.
>
> All that said, Foundry is doing better than ok and they seem to care a lot
> for the VFX business at many levels, unlike AD as a larger entity (which
> you have to remember is NOT Soft or Alias), and pipelines are going atomic
> with OSS glue, so the days of Maya/Soft/MAX not being required across the
> whole pipe are upon us already.
>
> When you think about it already entire chunks of the pipe in the top end
> reflect that, and a lot of that is trickling down to the middle, and will
> soon enough trickle further down again.
> With Katana + PRMan + Alembic Surfacing and lighting is likely the next
> bit breaking off the AD continent, much like modelling did already with ZB
> + Topogun.
> If Fabric manages to wedge in with splice and slowly abstract things away
> from Maya and convert it from host to client of platform, that's another
> big chunk going.
> There is less every day in an A to B scenario I open Soft or Maya for
> really.
>
> Whether that'll be viable for the small user, given the small user needs
> the whole stretch of software for himself and doesn't get to divide the
> expense across departments only needing parts of it like the bigger pipes
> do, well, that remains to be seen. The monopoly feels less and less like
> it's going to stay every day though.
> If you're a small unit or work in a small shop, maybe it's time to stop
> thinking like they want you to, that you NEED the all in one, and start
> figuring out how you can re-engineer a staged process into your needs and
> workflow.
> I'm succeeding pretty well at home these days, better than I ever expected
> to. Even as an individual I'm finding the big-arse DCC apps are more and
> more expensive OGL and graph eval hosts than anything else.
> This was simply impossible five years ago, We could barely do it at the
> 300+ staff project scale, now... not so much.
>
> On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz <g...@janimation.com
> <mailto:gr**e...@janimation.com <g...@janimation.com>>> wrote:
> Frankly M&E AD needs new TOP down leadership....
>
> It's so beyond broken that no matter how hard the people below them try to
> show them the light they refuse to look.
>
> They still think Flame is still a valid product.. Single threaded piece of
> poo IMO.  I am so surprised they can still sell the product at all,
> especially for the outrageous prices. There are just a lot of people who
> have not realized yet that the emperor has no clothes.
>
> And Maya is the future of 3d ... A code base nearing or past its 15 year
> mark... Really?
>
> Sorry but I am just not a happy AD customer.
>
>
> Sent from my iPhone
>
> On Jul 24, 2013, at 7:19 PM, Steven Caron <car...@gmail.com<mailto:caron**
> s...@gmail.com <car...@gmail.com>>> wrote:
> they, you, need a better PR department.
>
> it is simple, don't give us reason to speculate so wildly.
>
> *written with my thumbs
>
> On Jul 24, 2013, at 5:00 PM, Graham Bell <graham.b...@autodesk.com<**
> mailto:Graham.Bell@autodesk.**com <graham.b...@autodesk.com>>> wrote:
>
> I'm saying nothing more, though if anyone wants to pvt me, then feel free.
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>
>

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