On Thu, Jul 25, 2013 at 6:33 AM, adrian wyer
<adrian.w...@fluid-pictures.com> wrote:
> lets face it, if the AD higher ups can't see that houdini is trousering them
> in the vfx dept, and that their best hope for a procedural approach to vfx,
> is to hit the ground running with ICE, then they deserve to be buried by the
> competition

Autodesk is doing the right thing in that context. What they have done
with Naiad is add expertise about scalable, distributed, out-of-core
simulation that's also platform agnostic, which ICE is not. ICE is a
module built deep into XSI that does threaded operations on block of
data that reside in XSI's RAM and that's it.  At the user group, they
did a tech preview of something called Bifrost with its GUI running in
Maya, which is the standard linux studio platform, and that's a
totally a reasonable thing to do given also its extensive SDK.

Things might make more sense if you understand that Naiad was not just
a fluid solver, it was meant to be a complete simulation framework,
like Houdini.  It's not something you plug into ICE, it's an
alternative to it.

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