Same for max:
http://area.autodesk.com/products/features/extension3dsmax

Wait, wasn't there a 3rd 3D application among those?


Am 08.08.2013 16:40, schrieb Vladimir Jankijevic:
so that's where all your subscription money goes to: http://area.autodesk.com/products/features/extensionmaya

cheers everybody :P


On Sat, Aug 3, 2013 at 9:34 PM, Jason Stambollian <jasonsta...@gmail.com <mailto:jasonsta...@gmail.com>> wrote:


    To me the similarity in situations between  Avid getting DS and AD
    getting SI
    strikes me as both astonishing and unsurprising at the same time.
    (like a paradox)

    (like huuge industry standard holding conglomerates, absorbing
    smaller perhaps intimidating and potentially gamechanging
    counterparts )

But after a decade+, DS is still (not so minimally) supported, (DS V11 Features <http://www.avid.com/US/products/avid-ds/Features>)
    while the few DS users (far fewer than SI) have been complaining
    about exposure and anticipating "the end" since Day 1  of the 'not
    so new anymore' "regime".
    Not that  could make it easier to consider getting stripped,
    assimilated and minimized as a "good thing" for any absorbed entity,
    and of course there is lots of room for SI to be far less
    "un-prioritized" without putting a dent, if not expand sacred
    revenue streams.
    But in the case of SI, it's not by chance that it can be this much
    supported by it's own userbase.
    General mutual support, but also SI users coming-up with things
    that are nothing short of full blown features..
    From in-viewport motion path editing driving SRT curves, to easy
    yet advanced auto-rig creation tools,
    plus a constantly growing a-rray ;) of nifty tiny to quite
    elaborate ICE things that can do real things.
    This level of support is perhaps in reaction to any possible &
    relative arrested development from upstairs,
    but "not by chance" because for instance, somehow 3DS will always
    remain 3DS until it would be superseded by something else.
    (without implying 3DS being at-all "bad", having it's own
    strengths and niches)
    But even after several years and several new (some very good)
    features in these perhaps more mainstream solutions,
    to this day (in 2013), anyone having experienced xSI (without
    access to coding departments ) in the heat of all sorts of VFX
    production contexts,
    either tend to stick to it, or whish these other solutions were
    somehow more like it in a variety of (very much core) aspects,
    and that is highly unlikely to change until something relatively
    revolutionary comes along.
    (NOTE: no comment about how some solutions may have been made to
    me more common)


    As many of you here would surely agree,
    I think it mostly has to do with how it can *quite inherently* be
    as consistent, straightforward, & predictable.
    how complexity is made simple,
    or the particular balance ratio of artist/technical wherewithal
    requirements to get things working, nice & get things *done*
    while remaining just as "friendly" for those that can be more
    technically literate or inclined.

    Making the problem solving process of "3D" not so much of a pain
    if not actually easy, if not actually fun
    while giving very good likelihoods of having your experiments,
    hunches, shots in the dark or whatever you happen to be cooking,
    be fruitful.
    (the everything working with everythingness)

    Like making "what you had in mind", or making "original" or making
    otherwise "cool" more accessible,
    or like pushing the limit of what is actually possible within
    given time/resource limits.


    In any event, I think SI developers really weren't kidding when
    they called-it "next-gen" : )
    and that AD might want to consider that a <<true-er>> "SoftimaYa"
    might be something that could more likely come out from  scratch,
    as opposed to merely adding (yet) more on top
    (of something that may have been already well on the
    "overcomplicated" side for a considerable range of project scales,
    almost from the start).

    Nevertheless, saying that "the bar is high" for a new thing coming
    along would definatly be an understatement!

    Thanks & Tip of the hat to you! : )




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