Way back when (xsi 7 had just been released) i coded a xsi interface for my behringer mixer. going from a static mouse driven facial animation setup to something with tactile and physical feedback (behringer had automated faders) was a huge leap forward for immersion in the scene and it sped the workflow up immensely.
had a long break from cg/coding and i was quite shocked at the lack of any kind of hardware implementation for animators. i couldn't' even find a simple xsi plug for a webcam veiwport. i see masses of improvements for modelling/texturing and rendering workflows but the animation part seems to have been missed (or i've missed it). there's a lot to be said for any device that gets your hands out of the ui and i'd love to see what can be done with such a simple and cheap device. might even splash out on one myself On 1 August 2013 00:44, Raffaele Fragapane <raffsxsil...@googlemail.com>wrote: > When you look at how easy it is to produce controlled and interesting > frequencies with your hand (things such as a beat, accel/decel etc.) an 80 > bucks device that can sample 10 sources accurately at 200hz is very, very > far from useless :) > > Yes, fatigue onset would make it a silly thing to orbit the camera with > for 8-12 hrs a day, but it's not like that's all you need to do is it? > Surely there are things you only have to do a few minutes every hour or > more that could use a sampling like that. > > Currently we have some things that translate well through hardware > interfaces, and some things that translate poorly, or not at all. > Additional input for something as natural as gestures is definitely > something animators want, they probably just don't know they do quite yet. > I know I've discussed this with some (animators) 10 years ago and a > precise, cheap, on-desk hand capture device was a wet dream. When one comes > out, everybody goes luddite?! Curse you animators! > > BTW writing something to use these devices, when they have a good SDK, is > actually very, very easy. The data acquisition side of things is never a > problem if the SDK is good. > > > > -- Jon Swindells squi...@gmail.com