so that's where all your subscription money goes to:
http://area.autodesk.com/products/features/extensionmaya

cheers everybody :P


On Sat, Aug 3, 2013 at 9:34 PM, Jason Stambollian <jasonsta...@gmail.com>wrote:

>
> To me the similarity in situations between  Avid getting DS and AD getting
> SI
> strikes me as both astonishing and unsurprising at the same time. (like a
> paradox)
>
> (like huuge industry standard holding conglomerates, absorbing smaller
> perhaps intimidating and potentially gamechanging counterparts )
> But after a decade+, DS is still (not so minimally) supported,  (DS V11
> Features <http://www.avid.com/US/products/avid-ds/Features>)
> while the few DS users (far fewer than SI) have been complaining about
> exposure and anticipating "the end" since Day 1  of the 'not so new
> anymore' "regime".
>
> Not that  could make it easier to consider getting stripped, assimilated
> and minimized as a "good thing" for any absorbed entity,
> and of course there is lots of room for SI to be far less "un-prioritized"
> without putting a dent, if not expand sacred revenue streams.
>
>
> But in the case of SI, it's not by chance that it can be this much
> supported by it's own userbase.
> General mutual support, but also SI users coming-up with things that are
> nothing short of full blown features..
>
> From in-viewport motion path editing driving SRT curves, to easy yet
> advanced auto-rig creation tools,
> plus a constantly growing a-rray ;) of nifty tiny to quite elaborate
> ICE things that can do real things.
>
> This level of support is perhaps in reaction to any possible & relative
> arrested development from upstairs,
> but "not by chance" because for instance, somehow 3DS will always remain
> 3DS until it would be superseded by something else.
> (without implying 3DS being at-all "bad", having it's own strengths and
> niches)
>
> But even after several years and several new (some very good) features in
> these perhaps more mainstream solutions,
> to this day (in 2013), anyone having experienced xSI (without access to
> coding departments ) in the heat of all sorts of VFX production contexts,
> either tend to stick to it, or whish these other solutions were somehow
> more like it in a variety of (very much core) aspects,
> and that is highly unlikely to change until something relatively
> revolutionary comes along.
> (NOTE: no comment about how some solutions may have been made to me more
> common)
>
>
> As many of you here would surely agree,
> I think it mostly has to do with how it can *quite inherently* be as
> consistent, straightforward, & predictable.
> how complexity is made simple,
> or the particular balance ratio of artist/technical wherewithal
> requirements to get things working, nice & get things *done*
> while remaining just as "friendly" for those that can be more technically
> literate or inclined.
> Making the problem solving process of "3D" not so much of a pain if not
> actually easy, if not actually fun
> while giving very good likelihoods of having your experiments, hunches,
> shots in the dark or whatever you happen to be cooking, be fruitful.
> (the everything working with everythingness)
>
> Like making "what you had in mind", or making "original" or making
> otherwise "cool" more accessible,
> or like pushing the limit of what is actually possible within given
> time/resource limits.
>
> In any event, I think SI developers really weren't kidding when they
> called-it "next-gen" : )
> and that AD might want to consider that a <<true-er>> "SoftimaYa"
> might be something that could more likely come out from  scratch, as
> opposed to merely adding (yet) more on top
> (of something that may have been already well on the "overcomplicated"
> side for a considerable range of project scales, almost from the start).
>
> Nevertheless, saying that "the bar is high" for a new thing coming along
> would definatly be an understatement!
>
> Thanks & Tip of the hat to you! : )
>
>
>
>
>
>
>

Reply via email to