so that's where all your subscription money goes to: http://area.autodesk.com/products/features/extensionmaya
cheers everybody :P On Sat, Aug 3, 2013 at 9:34 PM, Jason Stambollian <jasonsta...@gmail.com>wrote: > > To me the similarity in situations between Avid getting DS and AD getting > SI > strikes me as both astonishing and unsurprising at the same time. (like a > paradox) > > (like huuge industry standard holding conglomerates, absorbing smaller > perhaps intimidating and potentially gamechanging counterparts ) > But after a decade+, DS is still (not so minimally) supported, (DS V11 > Features <http://www.avid.com/US/products/avid-ds/Features>) > while the few DS users (far fewer than SI) have been complaining about > exposure and anticipating "the end" since Day 1 of the 'not so new > anymore' "regime". > > Not that could make it easier to consider getting stripped, assimilated > and minimized as a "good thing" for any absorbed entity, > and of course there is lots of room for SI to be far less "un-prioritized" > without putting a dent, if not expand sacred revenue streams. > > > But in the case of SI, it's not by chance that it can be this much > supported by it's own userbase. > General mutual support, but also SI users coming-up with things that are > nothing short of full blown features.. > > From in-viewport motion path editing driving SRT curves, to easy yet > advanced auto-rig creation tools, > plus a constantly growing a-rray ;) of nifty tiny to quite elaborate > ICE things that can do real things. > > This level of support is perhaps in reaction to any possible & relative > arrested development from upstairs, > but "not by chance" because for instance, somehow 3DS will always remain > 3DS until it would be superseded by something else. > (without implying 3DS being at-all "bad", having it's own strengths and > niches) > > But even after several years and several new (some very good) features in > these perhaps more mainstream solutions, > to this day (in 2013), anyone having experienced xSI (without access to > coding departments ) in the heat of all sorts of VFX production contexts, > either tend to stick to it, or whish these other solutions were somehow > more like it in a variety of (very much core) aspects, > and that is highly unlikely to change until something relatively > revolutionary comes along. > (NOTE: no comment about how some solutions may have been made to me more > common) > > > As many of you here would surely agree, > I think it mostly has to do with how it can *quite inherently* be as > consistent, straightforward, & predictable. > how complexity is made simple, > or the particular balance ratio of artist/technical wherewithal > requirements to get things working, nice & get things *done* > while remaining just as "friendly" for those that can be more technically > literate or inclined. > Making the problem solving process of "3D" not so much of a pain if not > actually easy, if not actually fun > while giving very good likelihoods of having your experiments, hunches, > shots in the dark or whatever you happen to be cooking, be fruitful. > (the everything working with everythingness) > > Like making "what you had in mind", or making "original" or making > otherwise "cool" more accessible, > or like pushing the limit of what is actually possible within given > time/resource limits. > > In any event, I think SI developers really weren't kidding when they > called-it "next-gen" : ) > and that AD might want to consider that a <<true-er>> "SoftimaYa" > might be something that could more likely come out from scratch, as > opposed to merely adding (yet) more on top > (of something that may have been already well on the "overcomplicated" > side for a considerable range of project scales, almost from the start). > > Nevertheless, saying that "the bar is high" for a new thing coming along > would definatly be an understatement! > > Thanks & Tip of the hat to you! : ) > > > > > > >