graphically cool hair interface + control tool, and awesome high quality
view... and so slow that I hardly see you using it with full fancy view
port stuff on when working :)
and mscatter for ICE already do same thing for trees but faster...
so they are just wasting dev time creating something that can already be
done in SI.... oh well



On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <danielki...@gmail.com> wrote:

> wow... that's very nice... Actually it's so jealous... graphically cool
> hair interface + control tool, and awesome high quality view...
>
> Daniel
>
>
> On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi <ahmidou....@gmail.com>wrote:
>
>>
>> So finally, this is how it look like:
>> http://www.youtube.com/watch?v=uPZvG5H8MoY
>>
>> The funny thing is it's not that far from what we can do in ICE, actually
>> I made a set of compound
>> that can do pretty much the same thing:
>> https://vimeo.com/19323411
>>
>> It's just missing the vector paint tool(on my TODO list), a better
>> viewport integration, and a nice
>> caned UI, which is problematic with ICE.
>>
>>
>> -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>
>
>
> --
> -------------------------------------------------------------------
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> -------------------------------------------------------------------
>
>
>

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