Sorry, but can I have it explained to me how that is a bad thing?

The fact a shop can develop an expensive and specialised piece of tech and
have hope to see it further developed, maintained, not to mention recoup
liquidity, from a software company is far from bad, and it brings
technology to Joe Average that has strong roots.

Or should software companies also avoid Alembic, OpenEXR, OSL, partIO, and
openVDB?
Do you have a problem with Mari, Katana, and Nuke as well because they were
started in Weta, Sony, and D2? Or are those OK because it's the Foundry and
not AD?
Is the PIxar/AD openSubD collab also going to be a problem once released?

Not that I'm riveted to my chair by what's shown of this first
implementation, but does every - single - F'in - thread on this mailing
list have to become a cesspit of hostility and bitching now?


On Fri, Aug 9, 2013 at 4:47 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

>
> http://www.3dworldmag.com/2011/08/09/autodesk-gets-exclusive-licence-for-disneys-xgen-technology/
>
>
> Wow that looks really cool AD must be trying really hard to push the....
> aw wait no they bought it off Disney.
>
>
> On 9 August 2013 08:33, Helge Mathee <helge.mat...@gmx.net> wrote:
>
>>  The point of xgen is not so much something that can already be done
>> within ICE.
>>
>> It's about a portable implementation of procedural geometry generation and
>> a polished workflow.
>>
>> ICE isn't portable, is it? I also don't believe that the studio who
>> originally started
>> xgen is using Softimage. :-)
>>
>> Don't get me wrong, I agree that you can build something similar in ICE,
>> however
>> you won't be able to run the generation part within the offline renderer,
>> which is
>> the biggest deal for an efficient pipeline managing huge amounts of
>> complexity.
>>
>> Of course you'll see with the content I'll put up later today that
>> Creation:Splice
>> actually solves this problem in a much more flexible way than xgen, and
>> is truely
>> portable between all host applications + offline renderers. Picking up
>> the discussion
>> around "only for Softimage" vs. "for all apps": In my opinion there's
>> only value if
>> you can move functionality between host applications. Companies shouldn't
>> be
>> tied to a  particular application. Nobody knows which application they
>> will use in
>> 5 or 10 years from now, hanging onto Softimage is as wrong as hanging
>> onto Maya
>> or anything else. I am a Softimage evangelist as well, but there's no
>> point fighting
>> for a particular package. You should use what pays the bills best and
>> gives you
>> as much free time on the side as possible. :-)
>>
>> The reason I am defending xgen is only because I think it's not fair in
>> any
>> way to say "something that can already be done in SI".
>>
>>
>> On 09.08.2013 06:33, Mirko Jankovic wrote:
>>
>> graphically cool hair interface + control tool, and awesome high quality
>> view... and so slow that I hardly see you using it with full fancy view
>> port stuff on when working :)
>> and mscatter for ICE already do same thing for trees but faster...
>> so they are just wasting dev time creating something that can already be
>> done in SI.... oh well
>>
>>
>>
>> On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <danielki...@gmail.com> wrote:
>>
>>> wow... that's very nice... Actually it's so jealous... graphically cool
>>> hair interface + control tool, and awesome high quality view...
>>>
>>>  Daniel
>>>
>>>
>>> On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi 
>>> <ahmidou....@gmail.com>wrote:
>>>
>>>>
>>>>  So finally, this is how it look like:
>>>> http://www.youtube.com/watch?v=uPZvG5H8MoY
>>>>
>>>>  The funny thing is it's not that far from what we can do in ICE,
>>>> actually I made a set of compound
>>>>  that can do pretty much the same thing:
>>>> https://vimeo.com/19323411
>>>>
>>>> It's just missing the vector paint tool(on my TODO list), a better
>>>> viewport integration, and a nice
>>>>  caned UI, which is problematic with ICE.
>>>>
>>>>
>>>>  -----------------------------------------------
>>>> Ahmidou Lyazidi
>>>> Director | TD | CG artist
>>>> http://vimeo.com/ahmidou/videos
>>>> http://www.cappuccino-films.com
>>>>
>>>
>>>
>>>
>>>   --
>>> -------------------------------------------------------------------
>>> Daniel Kim
>>> Animation Director & Professional 3D Generalist
>>> http://www.danielkim3d.com
>>> -------------------------------------------------------------------
>>>
>>>
>>>
>>
>>
>


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