Where you see Bitching and Hostility I see folks expressing an opinion and 
trying to figure out what is going on mostly be cause ADSK has a really piss 
poor idea of customer communication.

When they do something like this it directly goes against some of the few 
things they have told us. And by making it specific to one package so far it 
goes against their supposedly longer term plans of making their new tech 
agnostic to what package its used for. (I really do like the xgen tech btw and 
I am happy it has come to ADSK.) However again ADSK has totally dropped the 
ball when it come to communication.

People depend on these tools to make a living, they have a right to be 
concerned as it directly impacts them.


________________________________
From: Raffaele Fragapane [raffsxsil...@googlemail.com]
Sent: 09 August 2013 09:01 AM
To: softimage@listproc.autodesk.com
Subject: Re: Maya Xgen

Not that I'm riveted to my chair by what's shown of this first implementation, 
but does every - single - F'in - thread on this mailing list have to become a 
cesspit of hostility and bitching now?


On Fri, Aug 9, 2013 at 4:47 PM, Sebastien Sterling 
<sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>> wrote:
http://www.3dworldmag.com/2011/08/09/autodesk-gets-exclusive-licence-for-disneys-xgen-technology/


Wow that looks really cool AD must be trying really hard to push the.... aw 
wait no they bought it off Disney.


On 9 August 2013 08:33, Helge Mathee 
<helge.mat...@gmx.net<mailto:helge.mat...@gmx.net>> wrote:
The point of xgen is not so much something that can already be done within ICE.

It's about a portable implementation of procedural geometry generation and
a polished workflow.

ICE isn't portable, is it? I also don't believe that the studio who originally 
started
xgen is using Softimage. :-)

Don't get me wrong, I agree that you can build something similar in ICE, however
you won't be able to run the generation part within the offline renderer, which 
is
the biggest deal for an efficient pipeline managing huge amounts of complexity.

Of course you'll see with the content I'll put up later today that 
Creation:Splice
actually solves this problem in a much more flexible way than xgen, and is 
truely
portable between all host applications + offline renderers. Picking up the 
discussion
around "only for Softimage" vs. "for all apps": In my opinion there's only 
value if
you can move functionality between host applications. Companies shouldn't be
tied to a  particular application. Nobody knows which application they will use 
in
5 or 10 years from now, hanging onto Softimage is as wrong as hanging onto Maya
or anything else. I am a Softimage evangelist as well, but there's no point 
fighting
for a particular package. You should use what pays the bills best and gives you
as much free time on the side as possible. :-)

The reason I am defending xgen is only because I think it's not fair in any
way to say "something that can already be done in SI".


On 09.08.2013 06:33, Mirko Jankovic wrote:
graphically cool hair interface + control tool, and awesome high quality 
view... and so slow that I hardly see you using it with full fancy view port 
stuff on when working :)
and mscatter for ICE already do same thing for trees but faster...
so they are just wasting dev time creating something that can already be done 
in SI.... oh well



On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim 
<danielki...@gmail.com<mailto:danielki...@gmail.com>> wrote:
wow... that's very nice... Actually it's so jealous... graphically cool hair 
interface + control tool, and awesome high quality view...

Daniel


On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi 
<ahmidou....@gmail.com<mailto:ahmidou....@gmail.com>> wrote:

So finally, this is how it look like:
http://www.youtube.com/watch?v=uPZvG5H8MoY

The funny thing is it's not that far from what we can do in ICE, actually I 
made a set of compound
that can do pretty much the same thing:
https://vimeo.com/19323411

It's just missing the vector paint tool(on my TODO list), a better viewport 
integration, and a nice
caned UI, which is problematic with ICE.


-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com



--
-------------------------------------------------------------------
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
-------------------------------------------------------------------








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