Where you see Bitching and Hostility I see folks expressing an opinion and trying to figure out what is going on mostly be cause ADSK has a really piss poor idea of customer communication.
When they do something like this it directly goes against some of the few things they have told us. And by making it specific to one package so far it goes against their supposedly longer term plans of making their new tech agnostic to what package its used for. (I really do like the xgen tech btw and I am happy it has come to ADSK.) However again ADSK has totally dropped the ball when it come to communication. People depend on these tools to make a living, they have a right to be concerned as it directly impacts them. ________________________________ From: Raffaele Fragapane [raffsxsil...@googlemail.com] Sent: 09 August 2013 09:01 AM To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen Not that I'm riveted to my chair by what's shown of this first implementation, but does every - single - F'in - thread on this mailing list have to become a cesspit of hostility and bitching now? On Fri, Aug 9, 2013 at 4:47 PM, Sebastien Sterling <sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>> wrote: http://www.3dworldmag.com/2011/08/09/autodesk-gets-exclusive-licence-for-disneys-xgen-technology/ Wow that looks really cool AD must be trying really hard to push the.... aw wait no they bought it off Disney. On 9 August 2013 08:33, Helge Mathee <helge.mat...@gmx.net<mailto:helge.mat...@gmx.net>> wrote: The point of xgen is not so much something that can already be done within ICE. It's about a portable implementation of procedural geometry generation and a polished workflow. ICE isn't portable, is it? I also don't believe that the studio who originally started xgen is using Softimage. :-) Don't get me wrong, I agree that you can build something similar in ICE, however you won't be able to run the generation part within the offline renderer, which is the biggest deal for an efficient pipeline managing huge amounts of complexity. Of course you'll see with the content I'll put up later today that Creation:Splice actually solves this problem in a much more flexible way than xgen, and is truely portable between all host applications + offline renderers. Picking up the discussion around "only for Softimage" vs. "for all apps": In my opinion there's only value if you can move functionality between host applications. Companies shouldn't be tied to a particular application. Nobody knows which application they will use in 5 or 10 years from now, hanging onto Softimage is as wrong as hanging onto Maya or anything else. I am a Softimage evangelist as well, but there's no point fighting for a particular package. You should use what pays the bills best and gives you as much free time on the side as possible. :-) The reason I am defending xgen is only because I think it's not fair in any way to say "something that can already be done in SI". On 09.08.2013 06:33, Mirko Jankovic wrote: graphically cool hair interface + control tool, and awesome high quality view... and so slow that I hardly see you using it with full fancy view port stuff on when working :) and mscatter for ICE already do same thing for trees but faster... so they are just wasting dev time creating something that can already be done in SI.... oh well On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <danielki...@gmail.com<mailto:danielki...@gmail.com>> wrote: wow... that's very nice... Actually it's so jealous... graphically cool hair interface + control tool, and awesome high quality view... Daniel On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi <ahmidou....@gmail.com<mailto:ahmidou....@gmail.com>> wrote: So finally, this is how it look like: http://www.youtube.com/watch?v=uPZvG5H8MoY The funny thing is it's not that far from what we can do in ICE, actually I made a set of compound that can do pretty much the same thing: https://vimeo.com/19323411 It's just missing the vector paint tool(on my TODO list), a better viewport integration, and a nice caned UI, which is problematic with ICE. ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com -- ------------------------------------------------------------------- Daniel Kim Animation Director & Professional 3D Generalist http://www.danielkim3d.com ------------------------------------------------------------------- -- Our users will know fear and cower before our software! Ship it! 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