Plenty people couldn't live without it these days, and it's just about to
see an even bigger shift.

What Matt outlines is foresightful enough, and already happening in some
tiers. It sure is going that way in the high end of film VFX and feature
animation.

You might be surpised by how much like this a pipe looks, or is about to:
ZBrush -> Topogun/3DC -> Mari/Mudbox -> Maya/Soft (for rigs/anim) -> point
caches -> entirely custom built or 3rd party provided surfacing (Maya
barely plays as a node editor and OGL viewer) -> Houdini -> Katana -> Nuke

Layout/camera work, because of their scene centric nature, and
rigging/animation, for too many reasons to list, are the hardest to take
out of Maya/Soft, but instead of a long, undisturbed streak of operations
like they used to be, they are more and more frequently peppered by custom
bits that do more and more stretches of work every production, and Fabric
and some other options look to erode more of it that in the high end is
often done by propietary equivalents or near equivalents.

Some of that, what is easily understandable, somewhat standardized, and
easily applicable has already trickled down to those with less staff, time
and money. More will.



On Wed, Jul 31, 2013 at 8:54 AM, Ciaran Moloney <moloney.cia...@gmail.com>wrote:

> Likewise, anybody used Katana?
>
>
> On Tue, Jul 30, 2013 at 11:52 PM, Sebastian Kowalski <l...@sekow.com>wrote:
>
>> do I hear fabric engine?
>>
>>
>>
>> Am 31.07.2013 um 00:36 schrieb Matt Lind <ml...@carbinestudios.com>:
>>
>> I would question whether a one-size fits all application is relevant
>> anymore. ****
>>
>> The current 3 applications were designed and developed in the 1990s, but
>> the industry has evolved quite a bit since then.  Even Softimage’s
>> ‘Sumatra’ propaganda advertised it as a product for ‘the next ten years’.
>> We’re well beyond that now.  Mobile, 3d printing, interactive spaces, etc..
>> have all emerged and need 3d content.  While Autodesk’s big 3 can be used,
>> they aren’t necessarily tailored for those markets.  The big 3 are strongly
>> rooted in film/video and some games.  What’s needed to today is a
>> collective rethink.****
>>
>> I think what’s needed today is a host application to act as a point of
>> assembly and layout.  It performs the basic tasks of scene construction and
>> metadata packaging, but from that point on acts as a hub for other
>> applications whether they be commercial or privately developed.  While
>> smaller studios and one-man efforts would probably prefer an integrated
>> solution like they are available today, as data scales up it will be
>> difficult to continue that paradigm and still be competitive over the long
>> term.****
>>
>> Is Autodesk up to the task?  It’ll probably be years before we know the
>> answer.****
>>
>>
>> Matt****
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-
>> boun...@listproc.autodesk.com] *On Behalf Of *Andy Moorer
>> *Sent:* Tuesday, July 30, 2013 2:42 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Future of Naiad****
>> ** **
>> I would be totally open to a new application from AD if it takes some of
>> the best ideas of the 3 apps. Heck call it Maya thats fine. My problem is
>> however that AD does not seem to have a pattern of making choices based on
>> ensuring the best results for their customers. If their next-gen app suits
>> their needs and tosses what makes a tool like softimage brilliant they're
>> wasting their time developing. ****
>> ** **
>> Does AD actually have the culture and good sense to allow their no doubt
>> good and highly skilled  devs to really conceptualize and create a "best of
>> all three" next generation DCC? Without a bunch of suits getting involved
>> and trying to shape it towards their idea of what will make the most money?
>> ****
>> ** **
>> I suspect AD is suffering from terminal "droids in suits" syndrome.****
>> ** **
>>
>> ** **
>> On Tue, Jul 30, 2013 at 12:45 PM, Kris Rivel <krisri...@gmail.com> wrote:
>> ****
>> This is a depressing thread!  After going through Graham's email...hoping
>> to see one mention of Soft...and finding nothing...I'm left feeling pretty
>> bummed out.  This idea that Autodesk can market one app to one type of
>> industry vs. the other is ridiculous.  Studios and artists pick what they
>> know, or have available, not what some corporation "says" fits the bill.
>>  All three products have proven themselves just fine doing games, movies
>> and commercials.  Its funny though.  The past few weeks I've spoken to so
>> many "converted" or multi-app artists that use maya, max, c4d or some combo
>> because they can't get enough Soft work.  BUT...the funny thing is that
>> each and everyone complains how frustrating it is when they know they could
>> do it in Soft so much easier.  Its hysterical....and sad at the same time.
>>  Its the little engine that could and "did" but ultimately was pushed aside
>> because of bad marketing, buy-outs and corporate BS.  ****
>> ** **
>> Expecting them to keep all three alive, well and generally the same
>> though is probably not reality and if they are planning on
>> that...well...they're going to lose the entire M&E industry because others
>> are creeping up with some very cool stuff.  I personally am leaning towards
>> Houdini and other niche apps.  The only thing keeping everyone paying that
>> damn maintenance fee to get upgraded is because its still the industry
>> default and like photoshop...unavoidable...but only for now.****
>> ** **
>> If I was Autodesk, I would focus on something truly next gen.  Something
>> cloud and subscription based that combines the best of all 3 in a whole new
>> way..."one application to rule them all".  ****
>>
>> Kris****
>>
>> ** **
>> On Mon, Jul 29, 2013 at 9:32 AM, Scott Lange <sc...@turbulenceffects.com>
>> wrote:****
>> LOL****
>>
>>
>> -----Original Message-----
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
>> Sent: Thursday, July 25, 2013 10:56 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Future of Naiad****
>>
>> "No PR department has, in history, ever been able to prevent a cluster of
>> twats from speculating wildly and working themselves into nerd-rage. If
>> one
>> was ever invented it would have to be either an armed force with right to
>> extreme prejudice in applying force, or an act of God, or possibly both."
>>
>> This belongs on a plaque somewhere.
>>
>> Eric
>>
>> Freelance 3D and VFX animator
>>
>> http://vimeopro.com/user7979713/3d-work
>>
>>
>> On Wed, Jul 24, 2013 at 8:40 PM, Raffaele Fragapane
>> <raffsxsil...@googlemail.com> wrote:
>> > No PR department has, in history, ever been able to prevent a cluster
>> > of twats from speculating wildly and working themselves into
>> > nerd-rage. If one was ever invented it would have to be either an
>> > armed force with right to extreme prejudice in applying force, or an act
>> of God, or possibly both.
>> >
>> > Mind, AD is often cryptic and confused in comm beyond what the usual
>> > "within the quarter" corporate rule would excuse, that we can all
>> > agree on, but no matter the amount of information that gets rolled
>> > out, "people" will always speculate and work things into re-inforcing
>> > whatever scenario they want to believe.
>> >
>> >
>> > On Thu, Jul 25, 2013 at 10:19 AM, Steven Caron <car...@gmail.com>
>> wrote:
>> >>
>> >> they, you, need a better PR department.
>> >>
>> >> it is simple, don't give us reason to speculate so wildly.
>> >>
>> >> *written with my thumbs
>> >>
>> >> On Jul 24, 2013, at 5:00 PM, Graham Bell <graham.b...@autodesk.com>
>> wrote:
>> >>
>> >>
>> >> I'm saying nothing more, though if anyone wants to pvt me, then feel
>> free.
>> >>
>> >>
>> >
>> >
>> >
>> > --
>> > Our users will know fear and cower before our software! Ship it! Ship
>> > it and let them flee like the dogs they are!
>>
>> ****
>> ** **
>>
>>
>>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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