oh, and make sure to check shading with highquality viewport, which pixelshades instead of vertex shades On 22/08/2013 10:12 PM, "Tim Bolland" <tim_boll...@hotmail.co.uk> wrote:
> Just a thought but have you looked at the geometry approximation > settings? Maybe there is a difference there? > > Tim > > On 22/08/2013 13:55, Andreas Bystrom wrote: > > looks like your surface has more of a curve to it though, the more > curved it is the more issues like that will show up.. > > also, i doubt 3dsmax subdivides much different from softimage or maya for > that matter, maybe you could ask the guy to send you that piece of the > model as an obj so you can try it out. > > > > > On Thu, Aug 22, 2013 at 11:44 PM, Szabolcs Matefy <szabol...@crytek.com>wrote: > >> Thanks James, >> >> >> >> I thought and used similar approach but yet, here we tried to reproduce a >> similar surface that guy does, and we can’t replicate the same smoothness >> >> >> >> >> >> >> >> As you see, the unsubdivided model has clearly visible shading issues, >> and the subdivided has too. I made a similar (almost identical) topology >> around the corners, and it drives us crazy… >> >> >> >> >> >> Cheers >> >> >> >> >> >> Szabolcs >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *James De Colling >> *Sent:* Thursday, August 22, 2013 12:33 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Hard surface modeling question >> >> >> >> what kind of shading issues are you having? and that guys model is nice, >> but certainly not perfect. and entirely possible to do in softimage with >> standard tools. >> >> >> >> i model cars in softimage all the time with no hassles. just make sure >> you plan out your mesh / loops early on. make all panel cuts etc after one >> or two subdivisions down so you have the main surface already clean. also >> if your going realtime, use shading edges or hard edges...there is nothing >> else :) >> >> >> >> if you really want to do tricky cuts, sometimes what I do is dupe the >> mesh, locally subdivide it a few times, then project a fairly dense curve >> onto it via shrinkwrap. >> >> >> >> delete the subdivided mesh, (freeze the curve beforehand!) then use the >> curve as a snapguide for your cuts. im sure there are plenty of other ways, >> but this is what works well for me :) >> >> >> >> cheers, >> >> >> >> james, >> >> >> >> On Thu, Aug 22, 2013 at 7:51 PM, Szabolcs Matefy <szabol...@crytek.com> >> wrote: >> >> Hey folks. On CgSociety there is a talented guy modeling a MI-24 >> helicopter. He’s using Max for the modeling, and he’s got some extremely >> powerful technique to model lids, insets, etc, without ANY SHADING ARTIFACT. >> >> >> >> I tried several things that I am aware of, but in vain, I always had >> shading issue on my model, even on extreme subdivision. >> >> >> >> Shaded view: >> http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_v239_view01.jpg >> >> Wireframe: >> http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_v239_view02.jpg >> >> >> >> And the thread itself: >> http://forums.cgsociety.org/showpost.php?p=7643118&postcount=275 >> >> >> >> So any idea would help us a lot! >> >> >> >> >> >> Cheers >> >> >> >> >> >> >> >> Szabolcs >> >> ___ >> This message contains confidential information and is intended only for >> the individual named. If you are not the named addressee you should not >> disseminate, distribute or copy this e-mail. Please notify the sender >> immediately by e-mail if you have received this e-mail by mistake and >> delete this e-mail from your system. E-mail transmission cannot be >> guaranteed to be secure or error-free as information could be intercepted, >> corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. >> The sender therefore does not accept liability for any errors or omissions >> in the contents of this message, which arise as a result of e-mail >> transmission. If verification is required please request a hard-copy >> version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 >> Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: >> DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >> >> >> > > > > -- > Andreas Byström > Weta Digital > > >
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