I think what Eric meant, is that the video is actually showing 95% of the guys work to model and texture a character. And five percent is due to viewport. But the video pretends an inverse ratio of these capabilities.
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: Wednesday, August 28, 2013 8:00 PM To: softimage@listproc.autodesk.com Subject: Re: Dx11? 5%, sure eric, :) this guy is so good he can make Maya show viewport displacement by shear force of will. On 28 August 2013 16:46, sue jang <suejan...@gmail.com> wrote: really nice character design! On Wed, Aug 28, 2013 at 10:37 AM, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: in that case why did any software move from version 1.0 at first place ;) On Wed, Aug 28, 2013 at 4:22 PM, Luc-Eric Rousseau <luceri...@gmail.com> wrote: 95% hard work, talent and taste, 5% viewport technology, imho :) On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy <szabol...@crytek.com> wrote: I'm droolin' on this : <http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be> http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be