I think what Eric meant, is that the video is actually showing 95% of the
guys work to model and texture a character. And five percent is due to
viewport. But the video pretends an inverse ratio of these capabilities.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien
Sterling
Sent: Wednesday, August 28, 2013 8:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: Dx11?

 

5%, sure eric, :) this guy is so good he can make Maya show viewport
displacement by shear force of will.

 

On 28 August 2013 16:46, sue jang <suejan...@gmail.com> wrote:

really nice character design!

 

On Wed, Aug 28, 2013 at 10:37 AM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

in that case why did any software move from version 1.0 at first place ;)

 

On Wed, Aug 28, 2013 at 4:22 PM, Luc-Eric Rousseau <luceri...@gmail.com>
wrote:

95% hard work, talent and taste, 5% viewport technology, imho :) 

 

On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy <szabol...@crytek.com>
wrote:

I'm droolin' on this :
<http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be>
http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be

 

 

 

 

 

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