I agree with Tim.

2013/8/28 Tim Crowson <tim.crow...@magneticdreams.com>

>  But the problem with the current display options is that it forces you
> into specific workflows for animating characters with displacement. Namely,
> that you have to avoid generating any large-form surface changes via
> displacement (and sometimes even medium-to-small-scale features as well),
> for fear that animation will create surface intersections. If the animators
> don't know where the final limit surface is, how will they know if meshes
> are intersecting? Not everything can be a sim.
>
> IMHO, Softimage is a weird creature: it is so elegant and powerful, but
> has these frankly rudimentary display options... Even Modo has had GL
> displacement, bump, and spec for several years now, without having to
> create any realtime shaders. And as politely as I can put it, "High
> Quality" viewport is anything but.
>
> -Tim
>
>
>
> On 8/28/2013 1:14 PM, Francois Lord wrote:
>
> I tend to agree with Luc-Eric.
> It sure is nice to see the displacement in the viewport, but it wouldn't
> be as nearly as impressive if it were a sphere with a fractal texture on
> it. The design, modeling and texture work are very impressive.
> Besides, the video is a little misleading because we have the impression
> that the frame rate is very high.
>
> On 28-Aug-13 14:00, Sebastien Sterling wrote:
>
> 5%, sure eric, :) this guy is so good he can make Maya show viewport
> displacement by shear force of will.
>
>
> On 28 August 2013 16:46, sue jang <suejan...@gmail.com> wrote:
>
>> really nice character design!
>>
>>
>> On Wed, Aug 28, 2013 at 10:37 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> in that case why did any software move from version 1.0 at first place ;)
>>>
>>>
>>> On Wed, Aug 28, 2013 at 4:22 PM, Luc-Eric Rousseau 
>>> <luceri...@gmail.com>wrote:
>>>
>>>> 95% hard work, talent and taste, 5% viewport technology, imho :)
>>>>
>>>> On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy 
>>>> <szabol...@crytek.com>wrote:
>>>>
>>>>>  I’m droolin’ on this :
>>>>> http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>
>
> --
>
>
>
> *Tim Crowson
> **Lead CG Artist*
>
> *Magnetic Dreams, Inc.
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