:) You can't have Maya without MEL. That's just silly. MEL is the glue which holds the entire app together.
Does this mean they locked the scripting interface? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Thursday, August 29, 2013 9:53 AM To: XSI Mailing List Subject: Re: How to read .MEL script in Softimage Maya without MEL or Python?! LOL! So no third party scripted tools then? Great! I seriously didn't believe you til I saw the comparison page: http://www.autodesk.com/products/maya-lt/compare On Thu, Aug 29, 2013 at 7:03 AM, Martin <furik...@gmail.com<mailto:furik...@gmail.com>> wrote: Thanks, but I already saw that in sicommunity. I though it would have been great news for small companies, but it just doesn't adapt to my work. I don't do too much mobile, so I would still need Maya to deliver ma / mb files to my clients, and the lack of mel and SDK doesn't help to customize my pipeline, so MLT is totally out of my list. It could work with temporal personal who doesn't mind to work with MayaLT for a few weeks or months. Maya as it is out of the box, and I haven't met a single Maya user who doesn't rely in plugins and scripts. Maya out of the box is getting much better though. An Essentials or Foundation version would have been better but I don't see that coming. I'm considering Modo too, but I'll have to stick with Softimage and Maya at least a few licenses because I need to deliver ma, mb and scn files, even if that means a huge investment for a small company, specially with outrageous japanese prices. btw, MLT is about US$1300 here. Martin On Thu, Aug 29, 2013 at 7:23 PM, Nicolas Esposito <3dv...@gmail.com<mailto:3dv...@gmail.com>> wrote: @Martin: sounds good! Well, looks like Autodesk is goin towards the renting options with Maya LT http://www.autodesk.com/products/maya-lt/overview 2013/8/26 Martin <furik...@gmail.com<mailto:furik...@gmail.com>> Well I'm starting my own little business in a couple of months, but until then I'm working for a small company that only have 3 years in the market. We don't develope games for ourselves, we create assets and cutscenes for games, slot machines and other media. That's why we have to use the version our client uses, or the game SDK supports. Only in pre-rendered works we have some liberty but we mainly do real time. What's going on here? well, comparing it to a few years ago, we do more complex models with almost the same schedule, and almost the same budget :D Cheers, Martin On Mon, Aug 26, 2013 at 9:27 PM, Nicolas Esposito <3dv...@gmail.com<mailto:3dv...@gmail.com>> wrote: Thats a news! Anyway something like "pay for what you export" in my case would be perfect, but hey, at least if there are some plans for renting that is a step in the right direction Martin, are you in game development in Japan? sounds awesome If you can tell it, which studio you're working for? I never met someone into game development in Japan, so I'm really curious to see whats going on there Cheers 2013/8/26 Martin <furik...@gmail.com<mailto:furik...@gmail.com>> Thanks Stefan, Great news! Now I just hope they offer a rent option for old versions ( I don't think they will ). We usually never use the latest version in game development here in Japan. I'm using SI 2011 in my current project that started 1 year ago. Using a 3 years old version is almost the standard so it kinda obligates you to use a subscription, if you haven't already purchased a permanent license 3 years ago. And paying a Max subscription only to convert my SI data before sending it to my client is just too expensive. Damn I hate this system, but let's hope that something better comes with this "evolution". Regards, Martin On Mon, Aug 26, 2013 at 6:19 PM, Stefan Kubicek <s...@tidbit-images.com<mailto:s...@tidbit-images.com>> wrote: For these cases, it would be great if you could rent Autodesk's packages like you can with Adobe's. Sometimes I need 3DS Max for a couple of months but buying a Max license just isn't worth it. Martin You have been heard! http://www.studiodaily.com/2013/08/autodesk-may-be-next-to-offer-rental-model/ On Mon, Aug 26, 2013 at 8:18 AM, Raffaele Fragapane < raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>> wrote: Maya doesn't make it easy either thanks to a staggeringly retarded descriptor of the FCurves. We did write such a thing (something to move curves seamlessly and below the float precision threshold between Soft and Maya), and in the end the only way to propely re-interpret from or to Maya was a large hash table for some elements like the handles. The Maya SDK doco and Devkit examples don't help either since they largely revolve around exporting animation (a plot), not FCurves, sidestepping entirely the problem of sparse animation with higher order data. In Short: It's not quite trivial, and it's a gigantic pain in the ass that takes a handful of days, not hours, to write. On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek <s...@tidbit-images.com<mailto:s...@tidbit-images.com>>wrote: Converting a Maya ASCII file (I suppose this is what you refer to as MEL?) to a softimage scene is very hard to do, there are some concepts in Maya that don't translate well over to Softimage. For simple animation and Polygon Meshes it should be a bit easier, I thought about writing a Maya ASCII reader for Soft, but demand wasn't really high so I never dug deeper. Try baking your animations first before exporting the fbx file, and make sure you have checked the animation export flag in the exporter settings in the first place. As far as I saw there is the possiblity to modify the python script in order to be read from Softimage...but programming is not my thing... I was just looking for animation to transfer over SI ( basically the scene is some animated nulls ) 2013/8/25 Alan Fregtman <alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> No, there isn't. It'd be a good learning experience to try making one though. :) Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or just for animation to transfer over? On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito <3dv...@gmail.com<mailto:3dv...@gmail.com> >wrote: Hello there, I'm currently testing a software to expand my pipeline, but the main problem is that currently it only supports Maya scripts as export ( MEL ) I succesfully exported the MEL script from Maya to Softimage and everything is working properly ( however don't know why in FBX the animations are not recognized, while with Collada .DAE files animations are ok ) but I don't own Maya, so: Is there any kind of converter for Mel scripts in order to be read from Softimage? Something like Mel to Python/FBX or something similar... 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