Thanks Stefan, Great news! Now I just hope they offer a rent option for old versions ( I don't think they will ).
We usually never use the latest version in game development here in Japan. I'm using SI 2011 in my current project that started 1 year ago. Using a 3 years old version is almost the standard so it kinda obligates you to use a subscription, if you haven't already purchased a permanent license 3 years ago. And paying a Max subscription only to convert my SI data before sending it to my client is just too expensive. Damn I hate this system, but let's hope that something better comes with this "evolution". Regards, Martin On Mon, Aug 26, 2013 at 6:19 PM, Stefan Kubicek <s...@tidbit-images.com>wrote: > For these cases, it would be great if you could rent Autodesk's packages >> like you can with Adobe's. Sometimes I need 3DS Max for a couple of months >> but buying a Max license just isn't worth it. >> >> Martin >> > > You have been heard! > http://www.studiodaily.com/**2013/08/autodesk-may-be-next-** > to-offer-rental-model/<http://www.studiodaily.com/2013/08/autodesk-may-be-next-to-offer-rental-model/> > > > On Mon, Aug 26, 2013 at 8:18 AM, Raffaele Fragapane < >> raffsxsil...@googlemail.com> wrote: >> >> Maya doesn't make it easy either thanks to a staggeringly retarded >>> descriptor of the FCurves. >>> >>> We did write such a thing (something to move curves seamlessly and below >>> the float precision threshold between Soft and Maya), and in the end the >>> only way to propely re-interpret from or to Maya was a large hash table >>> for >>> some elements like the handles. The Maya SDK doco and Devkit examples >>> don't >>> help either since they largely revolve around exporting animation (a >>> plot), >>> not FCurves, sidestepping entirely the problem of sparse animation with >>> higher order data. >>> >>> In Short: It's not quite trivial, and it's a gigantic pain in the ass >>> that >>> takes a handful of days, not hours, to write. >>> >>> >>> On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek <s...@tidbit-images.com >>> >wrote: >>> >>> Converting a Maya ASCII file (I suppose this is what you refer to as >>>> MEL?) to a softimage scene is very hard to do, there are some concepts >>>> in >>>> Maya that don't translate well over to Softimage. For simple animation >>>> and >>>> Polygon Meshes it should be a bit easier, I thought about writing a Maya >>>> ASCII reader for Soft, but demand wasn't really high so I never dug >>>> deeper. >>>> >>>> Try baking your animations first before exporting the fbx file, and make >>>> sure you have checked the animation export flag in the exporter >>>> settings in >>>> the first place. >>>> >>>> >>>> >>>> As far as I saw there is the possiblity to modify the python script in >>>> >>>>> order to be read from Softimage...but programming is not my thing... >>>>> I was just looking for animation to transfer over SI ( basically the >>>>> scene >>>>> is some animated nulls ) >>>>> >>>>> >>>>> 2013/8/25 Alan Fregtman <alan.fregt...@gmail.com> >>>>> >>>>> No, there isn't. It'd be a good learning experience to try making one >>>>> >>>>>> though. :) >>>>>> >>>>>> Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or >>>>>> just >>>>>> for animation to transfer over? >>>>>> >>>>>> >>>>>> >>>>>> On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito <3dv...@gmail.com >>>>>> >wrote: >>>>>> >>>>>> Hello there, >>>>>> >>>>>>> I'm currently testing a software to expand my pipeline, but the main >>>>>>> problem is that currently it only supports Maya scripts as export ( >>>>>>> MEL ) >>>>>>> I succesfully exported the MEL script from Maya to Softimage and >>>>>>> everything is working properly ( however don't know why in FBX the >>>>>>> animations are not recognized, while with Collada .DAE files >>>>>>> animations are >>>>>>> ok ) but I don't own Maya, so: >>>>>>> Is there any kind of converter for Mel scripts in order to be read >>>>>>> from >>>>>>> Softimage? >>>>>>> Something like Mel to Python/FBX or something similar... >>>>>>> >>>>>>> Cheers >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>> >>>> -- >>>> ------------------------------****--------------- >>>> Stefan Kubicek ste...@keyvis.at >>>> ------------------------------****--------------- >>>> >>>> keyvis digital imagery >>>> Alfred Feierfeilstraße 3 >>>> A-2380 Perchtoldsdorf bei Wien >>>> Phone: +43 (0) 699 12614231 >>>> www.keyvis.at >>>> -- This email and its attachments are -- >>>> -- confidential and for the recipient only -- >>>> >>>> >>>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >>> >> > > -- > ------------------------------**--------------- > Stefan Kubicek ste...@keyvis.at > ------------------------------**--------------- > keyvis digital imagery > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43 (0) 699 12614231 > www.keyvis.at > -- This email and its attachments are -- > -- confidential and for the recipient only -- > >