For these cases, it would be great if you could rent Autodesk's packages
like you can with Adobe's. Sometimes I need 3DS Max for a couple of months
but buying a Max license just isn't worth it.

Martin

You have been heard!
http://www.studiodaily.com/2013/08/autodesk-may-be-next-to-offer-rental-model/


On Mon, Aug 26, 2013 at 8:18 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

Maya doesn't make it easy either thanks to a staggeringly retarded
descriptor of the FCurves.

We did write such a thing (something to move curves seamlessly and below
the float precision threshold between Soft and Maya), and in the end the
only way to propely re-interpret from or to Maya was a large hash table for
some elements like the handles. The Maya SDK doco and Devkit examples don't
help either since they largely revolve around exporting animation (a plot),
not FCurves, sidestepping entirely the problem of sparse animation with
higher order data.

In Short: It's not quite trivial, and it's a gigantic pain in the ass that
takes a handful of days, not hours, to write.


On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek <s...@tidbit-images.com>wrote:

Converting a Maya ASCII file (I suppose this is what you refer to as
MEL?) to a softimage scene is very hard to do, there are some concepts in
Maya that don't translate well over to Softimage. For simple animation and
Polygon Meshes it should be a bit easier, I thought about writing a Maya
ASCII reader for Soft, but demand wasn't really high so I never dug deeper.

Try baking your animations first before exporting the fbx file, and make
sure you have checked the animation export flag in the exporter settings in
the first place.



 As far as I saw there is the possiblity to modify the python script in
order to be read from Softimage...but programming is not my thing...
I was just looking for animation to transfer over SI ( basically the
scene
is some animated nulls )


2013/8/25 Alan Fregtman <alan.fregt...@gmail.com>

 No, there isn't. It'd be a good learning experience to try making one
though. :)

Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or just
for animation to transfer over?



On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito <3dv...@gmail.com
>wrote:

 Hello there,
I'm currently testing a software to expand my pipeline, but the main
problem is that currently it only supports Maya scripts as export (
MEL )
I succesfully exported the MEL script from Maya to Softimage and
everything is working properly ( however don't know why in FBX the
animations are not recognized, while with Collada .DAE files
animations are
ok ) but I don't own Maya, so:
Is there any kind of converter for Mel scripts in order to be read from
Softimage?
Something like Mel to Python/FBX or something similar...

Cheers






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  Stefan Kubicek                   ste...@keyvis.at
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           keyvis digital imagery
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                 www.keyvis.at
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