Maya without MEL or Python?! LOL! So no third party scripted tools then? * Great!*
I seriously didn't believe you til I saw the comparison page: http://www.autodesk.com/products/maya-lt/compare On Thu, Aug 29, 2013 at 7:03 AM, Martin <furik...@gmail.com> wrote: > Thanks, but I already saw that in sicommunity. I though it would have been > great news for small companies, but it just doesn't adapt to my work. > > I don't do too much mobile, so I would still need Maya to deliver ma / mb > files to my clients, and the lack of mel and SDK doesn't help to customize > my pipeline, so MLT is totally out of my list. > > It could work with temporal personal who doesn't mind to work with MayaLT > for a few weeks or months. Maya as it is out of the box, and I haven't met > a single Maya user who doesn't rely in plugins and scripts. Maya out of the > box is getting much better though. > > An Essentials or Foundation version would have been better but I don't see > that coming. I'm considering Modo too, but I'll have to stick with > Softimage and Maya at least a few licenses because I need to deliver ma, mb > and scn files, even if that means a huge investment for a small company, > specially with outrageous japanese prices. > > btw, MLT is about US$1300 here. > > Martin > > > On Thu, Aug 29, 2013 at 7:23 PM, Nicolas Esposito <3dv...@gmail.com>wrote: > >> @Martin: sounds good! >> >> Well, looks like Autodesk is goin towards the renting options with Maya LT >> >> http://www.autodesk.com/products/maya-lt/overview >> >> >> 2013/8/26 Martin <furik...@gmail.com> >> >>> Well I'm starting my own little business in a couple of months, but >>> until then I'm working for a small company that only have 3 years in the >>> market. We don't develope games for ourselves, we create assets and >>> cutscenes for games, slot machines and other media. That's why we have to >>> use the version our client uses, or the game SDK supports. Only in >>> pre-rendered works we have some liberty but we mainly do real time. >>> >>> What's going on here? well, comparing it to a few years ago, we do more >>> complex models with almost the same schedule, and almost the same budget :D >>> >>> Cheers, >>> >>> Martin >>> >>> >>> On Mon, Aug 26, 2013 at 9:27 PM, Nicolas Esposito <3dv...@gmail.com>wrote: >>> >>>> Thats a news! Anyway something like "pay for what you export" in my >>>> case would be perfect, but hey, at least if there are some plans for >>>> renting that is a step in the right direction >>>> >>>> Martin, are you in game development in Japan? sounds awesome >>>> If you can tell it, which studio you're working for? >>>> I never met someone into game development in Japan, so I'm really >>>> curious to see whats going on there >>>> >>>> Cheers >>>> >>>> >>>> 2013/8/26 Martin <furik...@gmail.com> >>>> >>>>> Thanks Stefan, Great news! >>>>> >>>>> Now I just hope they offer a rent option for old versions ( I don't >>>>> think they will ). >>>>> >>>>> We usually never use the latest version in game development here in >>>>> Japan. I'm using SI 2011 in my current project that started 1 year ago. >>>>> Using a 3 years old version is almost the standard so it kinda >>>>> obligates you to use a subscription, if you haven't already purchased a >>>>> permanent license 3 years ago. >>>>> And paying a Max subscription only to convert my SI data before >>>>> sending it to my client is just too expensive. >>>>> >>>>> Damn I hate this system, but let's hope that something better comes >>>>> with this "evolution". >>>>> >>>>> Regards, >>>>> >>>>> Martin >>>>> >>>>> >>>>> >>>>> On Mon, Aug 26, 2013 at 6:19 PM, Stefan Kubicek >>>>> <s...@tidbit-images.com>wrote: >>>>> >>>>>> For these cases, it would be great if you could rent Autodesk's >>>>>>> packages >>>>>>> like you can with Adobe's. Sometimes I need 3DS Max for a couple of >>>>>>> months >>>>>>> but buying a Max license just isn't worth it. >>>>>>> >>>>>>> Martin >>>>>>> >>>>>> >>>>>> You have been heard! >>>>>> http://www.studiodaily.com/**2013/08/autodesk-may-be-next-** >>>>>> to-offer-rental-model/<http://www.studiodaily.com/2013/08/autodesk-may-be-next-to-offer-rental-model/> >>>>>> >>>>>> >>>>>> On Mon, Aug 26, 2013 at 8:18 AM, Raffaele Fragapane < >>>>>>> raffsxsil...@googlemail.com> wrote: >>>>>>> >>>>>>> Maya doesn't make it easy either thanks to a staggeringly retarded >>>>>>>> descriptor of the FCurves. >>>>>>>> >>>>>>>> We did write such a thing (something to move curves seamlessly and >>>>>>>> below >>>>>>>> the float precision threshold between Soft and Maya), and in the >>>>>>>> end the >>>>>>>> only way to propely re-interpret from or to Maya was a large hash >>>>>>>> table for >>>>>>>> some elements like the handles. The Maya SDK doco and Devkit >>>>>>>> examples don't >>>>>>>> help either since they largely revolve around exporting animation >>>>>>>> (a plot), >>>>>>>> not FCurves, sidestepping entirely the problem of sparse animation >>>>>>>> with >>>>>>>> higher order data. >>>>>>>> >>>>>>>> In Short: It's not quite trivial, and it's a gigantic pain in the >>>>>>>> ass that >>>>>>>> takes a handful of days, not hours, to write. >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek < >>>>>>>> s...@tidbit-images.com>wrote: >>>>>>>> >>>>>>>> Converting a Maya ASCII file (I suppose this is what you refer to >>>>>>>>> as >>>>>>>>> MEL?) to a softimage scene is very hard to do, there are some >>>>>>>>> concepts in >>>>>>>>> Maya that don't translate well over to Softimage. For simple >>>>>>>>> animation and >>>>>>>>> Polygon Meshes it should be a bit easier, I thought about writing >>>>>>>>> a Maya >>>>>>>>> ASCII reader for Soft, but demand wasn't really high so I never >>>>>>>>> dug deeper. >>>>>>>>> >>>>>>>>> Try baking your animations first before exporting the fbx file, >>>>>>>>> and make >>>>>>>>> sure you have checked the animation export flag in the exporter >>>>>>>>> settings in >>>>>>>>> the first place. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> As far as I saw there is the possiblity to modify the python >>>>>>>>> script in >>>>>>>>> >>>>>>>>>> order to be read from Softimage...but programming is not my >>>>>>>>>> thing... >>>>>>>>>> I was just looking for animation to transfer over SI ( basically >>>>>>>>>> the >>>>>>>>>> scene >>>>>>>>>> is some animated nulls ) >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> 2013/8/25 Alan Fregtman <alan.fregt...@gmail.com> >>>>>>>>>> >>>>>>>>>> No, there isn't. It'd be a good learning experience to try >>>>>>>>>> making one >>>>>>>>>> >>>>>>>>>>> though. :) >>>>>>>>>>> >>>>>>>>>>> Do you expect a full 1:1 conversion of MEL to the Softimage SDK? >>>>>>>>>>> Or just >>>>>>>>>>> for animation to transfer over? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito < >>>>>>>>>>> 3dv...@gmail.com >>>>>>>>>>> >wrote: >>>>>>>>>>> >>>>>>>>>>> Hello there, >>>>>>>>>>> >>>>>>>>>>>> I'm currently testing a software to expand my pipeline, but the >>>>>>>>>>>> main >>>>>>>>>>>> problem is that currently it only supports Maya scripts as >>>>>>>>>>>> export ( >>>>>>>>>>>> MEL ) >>>>>>>>>>>> I succesfully exported the MEL script from Maya to Softimage and >>>>>>>>>>>> everything is working properly ( however don't know why in FBX >>>>>>>>>>>> the >>>>>>>>>>>> animations are not recognized, while with Collada .DAE files >>>>>>>>>>>> animations are >>>>>>>>>>>> ok ) but I don't own Maya, so: >>>>>>>>>>>> Is there any kind of converter for Mel scripts in order to be >>>>>>>>>>>> read from >>>>>>>>>>>> Softimage? >>>>>>>>>>>> Something like Mel to Python/FBX or something similar... >>>>>>>>>>>> >>>>>>>>>>>> Cheers >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> -- >>>>>>>>> ------------------------------****--------------- >>>>>>>>> Stefan Kubicek ste...@keyvis.at >>>>>>>>> ------------------------------****--------------- >>>>>>>>> >>>>>>>>> keyvis digital imagery >>>>>>>>> Alfred Feierfeilstraße 3 >>>>>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>>>>> Phone: +43 (0) 699 12614231 >>>>>>>>> www.keyvis.at >>>>>>>>> -- This email and its attachments are -- >>>>>>>>> -- confidential and for the recipient only -- >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Our users will know fear and cower before our software! Ship it! >>>>>>>> Ship it >>>>>>>> and let them flee like the dogs they are! >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> -- >>>>>> ------------------------------**--------------- >>>>>> Stefan Kubicek ste...@keyvis.at >>>>>> ------------------------------**--------------- >>>>>> keyvis digital imagery >>>>>> Alfred Feierfeilstraße 3 >>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>> Phone: +43 (0) 699 12614231 >>>>>> www.keyvis.at >>>>>> -- This email and its attachments are -- >>>>>> -- confidential and for the recipient only -- >>>>>> >>>>>> >>>>> >>>> >>> >> >