Maya without MEL or Python?! LOL! So no third party scripted tools then? *
Great!*

I seriously didn't believe you til I saw the comparison page:
http://www.autodesk.com/products/maya-lt/compare




On Thu, Aug 29, 2013 at 7:03 AM, Martin <furik...@gmail.com> wrote:

> Thanks, but I already saw that in sicommunity. I though it would have been
> great news for small companies, but it just doesn't adapt to my work.
>
> I don't do too much mobile, so I would still need Maya to deliver ma / mb
> files to my clients, and the lack of mel and SDK doesn't help to customize
> my pipeline, so MLT is totally out of my list.
>
> It could work with temporal personal who doesn't mind to work with MayaLT
> for a few weeks or months. Maya as it is out of the box, and I haven't met
> a single Maya user who doesn't rely in plugins and scripts. Maya out of the
> box is getting much better though.
>
> An Essentials or Foundation version would have been better but I don't see
> that coming. I'm considering Modo too, but I'll have to stick with
> Softimage and Maya at least a few licenses because I need to deliver ma, mb
> and scn files, even if that means a huge investment for a small company,
> specially with outrageous japanese prices.
>
> btw, MLT is about US$1300 here.
>
> Martin
>
>
> On Thu, Aug 29, 2013 at 7:23 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>
>> @Martin: sounds good!
>>
>> Well, looks like Autodesk is goin towards the renting options with Maya LT
>>
>> http://www.autodesk.com/products/maya-lt/overview
>>
>>
>> 2013/8/26 Martin <furik...@gmail.com>
>>
>>> Well I'm starting my own little business in a couple of months, but
>>> until then I'm working for a small company that only have 3 years in the
>>> market. We don't develope games for ourselves, we create assets and
>>> cutscenes for games, slot machines and other media. That's why we have to
>>> use the version our client uses, or the game SDK supports. Only in
>>> pre-rendered works we have some liberty but we mainly do real time.
>>>
>>> What's going on here? well, comparing it to a few years ago, we do more
>>> complex models with almost the same schedule, and almost the same budget :D
>>>
>>> Cheers,
>>>
>>> Martin
>>>
>>>
>>> On Mon, Aug 26, 2013 at 9:27 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>>>
>>>> Thats a news! Anyway something like "pay for what you export" in my
>>>> case would be perfect, but hey, at least if there are some plans for
>>>> renting that is a step in the right direction
>>>>
>>>> Martin, are you in game development in Japan? sounds awesome
>>>> If you can tell it, which studio you're working for?
>>>> I never met someone into game development in Japan, so I'm really
>>>> curious to see whats going on there
>>>>
>>>> Cheers
>>>>
>>>>
>>>> 2013/8/26 Martin <furik...@gmail.com>
>>>>
>>>>> Thanks Stefan, Great news!
>>>>>
>>>>> Now I just hope they offer a rent option for old versions ( I don't
>>>>> think they will ).
>>>>>
>>>>> We usually never use the latest version in game development here in
>>>>> Japan. I'm using SI 2011 in my current project that started 1 year ago.
>>>>> Using a 3 years old version is almost the standard so it kinda
>>>>> obligates you to use a subscription, if you haven't already purchased a
>>>>> permanent license 3 years ago.
>>>>> And paying a Max subscription only to convert my SI data before
>>>>> sending it to my client is just too expensive.
>>>>>
>>>>> Damn I hate this system, but let's hope that something better comes
>>>>> with this "evolution".
>>>>>
>>>>> Regards,
>>>>>
>>>>> Martin
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Aug 26, 2013 at 6:19 PM, Stefan Kubicek 
>>>>> <s...@tidbit-images.com>wrote:
>>>>>
>>>>>> For these cases, it would be great if you could rent Autodesk's
>>>>>>> packages
>>>>>>> like you can with Adobe's. Sometimes I need 3DS Max for a couple of
>>>>>>> months
>>>>>>> but buying a Max license just isn't worth it.
>>>>>>>
>>>>>>> Martin
>>>>>>>
>>>>>>
>>>>>> You have been heard!
>>>>>> http://www.studiodaily.com/**2013/08/autodesk-may-be-next-**
>>>>>> to-offer-rental-model/<http://www.studiodaily.com/2013/08/autodesk-may-be-next-to-offer-rental-model/>
>>>>>>
>>>>>>
>>>>>>  On Mon, Aug 26, 2013 at 8:18 AM, Raffaele Fragapane <
>>>>>>> raffsxsil...@googlemail.com> wrote:
>>>>>>>
>>>>>>>  Maya doesn't make it easy either thanks to a staggeringly retarded
>>>>>>>> descriptor of the FCurves.
>>>>>>>>
>>>>>>>> We did write such a thing (something to move curves seamlessly and
>>>>>>>> below
>>>>>>>> the float precision threshold between Soft and Maya), and in the
>>>>>>>> end the
>>>>>>>> only way to propely re-interpret from or to Maya was a large hash
>>>>>>>> table for
>>>>>>>> some elements like the handles. The Maya SDK doco and Devkit
>>>>>>>> examples don't
>>>>>>>> help either since they largely revolve around exporting animation
>>>>>>>> (a plot),
>>>>>>>> not FCurves, sidestepping entirely the problem of sparse animation
>>>>>>>> with
>>>>>>>> higher order data.
>>>>>>>>
>>>>>>>> In Short: It's not quite trivial, and it's a gigantic pain in the
>>>>>>>> ass that
>>>>>>>> takes a handful of days, not hours, to write.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek <
>>>>>>>> s...@tidbit-images.com>wrote:
>>>>>>>>
>>>>>>>>  Converting a Maya ASCII file (I suppose this is what you refer to
>>>>>>>>> as
>>>>>>>>> MEL?) to a softimage scene is very hard to do, there are some
>>>>>>>>> concepts in
>>>>>>>>> Maya that don't translate well over to Softimage. For simple
>>>>>>>>> animation and
>>>>>>>>> Polygon Meshes it should be a bit easier, I thought about writing
>>>>>>>>> a Maya
>>>>>>>>> ASCII reader for Soft, but demand wasn't really high so I never
>>>>>>>>> dug deeper.
>>>>>>>>>
>>>>>>>>> Try baking your animations first before exporting the fbx file,
>>>>>>>>> and make
>>>>>>>>> sure you have checked the animation export flag in the exporter
>>>>>>>>> settings in
>>>>>>>>> the first place.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  As far as I saw there is the possiblity to modify the python
>>>>>>>>> script in
>>>>>>>>>
>>>>>>>>>> order to be read from Softimage...but programming is not my
>>>>>>>>>> thing...
>>>>>>>>>> I was just looking for animation to transfer over SI ( basically
>>>>>>>>>> the
>>>>>>>>>> scene
>>>>>>>>>> is some animated nulls )
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> 2013/8/25 Alan Fregtman <alan.fregt...@gmail.com>
>>>>>>>>>>
>>>>>>>>>>  No, there isn't. It'd be a good learning experience to try
>>>>>>>>>> making one
>>>>>>>>>>
>>>>>>>>>>> though. :)
>>>>>>>>>>>
>>>>>>>>>>> Do you expect a full 1:1 conversion of MEL to the Softimage SDK?
>>>>>>>>>>> Or just
>>>>>>>>>>> for animation to transfer over?
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito <
>>>>>>>>>>> 3dv...@gmail.com
>>>>>>>>>>> >wrote:
>>>>>>>>>>>
>>>>>>>>>>>  Hello there,
>>>>>>>>>>>
>>>>>>>>>>>> I'm currently testing a software to expand my pipeline, but the
>>>>>>>>>>>> main
>>>>>>>>>>>> problem is that currently it only supports Maya scripts as
>>>>>>>>>>>> export (
>>>>>>>>>>>> MEL )
>>>>>>>>>>>> I succesfully exported the MEL script from Maya to Softimage and
>>>>>>>>>>>> everything is working properly ( however don't know why in FBX
>>>>>>>>>>>> the
>>>>>>>>>>>> animations are not recognized, while with Collada .DAE files
>>>>>>>>>>>> animations are
>>>>>>>>>>>> ok ) but I don't own Maya, so:
>>>>>>>>>>>> Is there any kind of converter for Mel scripts in order to be
>>>>>>>>>>>> read from
>>>>>>>>>>>> Softimage?
>>>>>>>>>>>> Something like Mel to Python/FBX or something similar...
>>>>>>>>>>>>
>>>>>>>>>>>> Cheers
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> ------------------------------****---------------
>>>>>>>>>   Stefan Kubicek                   ste...@keyvis.at
>>>>>>>>> ------------------------------****---------------
>>>>>>>>>
>>>>>>>>>            keyvis digital imagery
>>>>>>>>>           Alfred Feierfeilstraße 3
>>>>>>>>>        A-2380 Perchtoldsdorf bei Wien
>>>>>>>>>         Phone:  +43 (0) 699 12614231
>>>>>>>>>                  www.keyvis.at
>>>>>>>>> --   This email and its attachments are    --
>>>>>>>>> -- confidential and for the recipient only --
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>>> Ship it
>>>>>>>> and let them flee like the dogs they are!
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> --
>>>>>> ------------------------------**---------------
>>>>>>   Stefan Kubicek                   ste...@keyvis.at
>>>>>> ------------------------------**---------------
>>>>>>            keyvis digital imagery
>>>>>>           Alfred Feierfeilstraße 3
>>>>>>        A-2380 Perchtoldsdorf bei Wien
>>>>>>         Phone:  +43 (0) 699 12614231
>>>>>>                  www.keyvis.at
>>>>>> --   This email and its attachments are    --
>>>>>> -- confidential and for the recipient only --
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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