In case you missed my point. You need to feed one raycast node with the
array :).


On Tue, Sep 3, 2013 at 7:24 AM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:

> Using an array of vec3 is not more complicate at all. Did you tried ?
> Also it gives you more freedom as you can add or delete vectors easily
> without changing the ICE graph. Also, the graph is smaller (and so could be
> faster to resolve).
>
>
>
> On Tue, Sep 3, 2013 at 3:43 AM, Nicolas Esposito <3dv...@gmail.com> wrote:
>
>> http://upload.wikimedia.org/wikipedia/en/1/16/Drevil_million_dollars.jpg
>>
>> Raycast sounds more straight forward....array of vec3...I'll better start
>> study some stuff :-D
>>
>> Do you think that the "4 vectors at 90°" is a good solution or something
>> else could do the trick?
>>
>> anyway thanks :)
>>
>>
>> 2013/9/3 Guillaume Laforge <guillaume.laforge...@gmail.com>
>>
>>> Or better, an array of vec3.
>>> On Sep 2, 2013 9:49 PM, "Alan Fregtman" <alan.fregt...@gmail.com> wrote:
>>>
>>>> *>> First of all, it is possible to "fire" 4 vectors in 4 different (
>>>> consistent ) directions? Any suggestions?*
>>>>
>>>> Sounds like you want 4 Raycast nodes.
>>>>
>>>>
>>>>
>>>> On Sun, Sep 1, 2013 at 4:41 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>>>>
>>>>> Hi guy,
>>>>>
>>>>> I'm attempting to do something very similar to the "marker tracking"
>>>>> that Paul Smith did a while ago.
>>>>> So far I've been able to track a red dot based on one of his tutorials
>>>>>
>>>>> https://vimeo.com/20598209
>>>>>
>>>>> As you can see the direction of the the particle have been randomized,
>>>>> so its always checking if is on red and this bit is working fine, but I'm
>>>>> not able to keep it "stable", menas at the perfect center
>>>>>
>>>>> What I was thinking to do is something like this:
>>>>> Check the lenght of 4 vectors ( X plus, Y plus, X minus, Y minus, so 4
>>>>> vectors at 90° ) in order to keep the particle always at the center of the
>>>>> dot, since it will be something like the average of X Plus and X Minus,
>>>>> same thing for the Y
>>>>>
>>>>> So basically I want to check the vector lenght from the point 'till it
>>>>> reaches the red, do the same thing for the opposite vector, and set the
>>>>> average, so its stays in the center
>>>>>
>>>>> First of all, it is possible to "fire" 4 vectors in 4 different (
>>>>> consistent ) directions?
>>>>> Any suggestions?
>>>>>
>>>>> Hope it makes sense :D
>>>>>
>>>>> Cheers
>>>>>
>>>>
>>>>
>>
>

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