In case you missed my point. You need to feed one raycast node with the array :).
On Tue, Sep 3, 2013 at 7:24 AM, Guillaume Laforge < guillaume.laforge...@gmail.com> wrote: > Using an array of vec3 is not more complicate at all. Did you tried ? > Also it gives you more freedom as you can add or delete vectors easily > without changing the ICE graph. Also, the graph is smaller (and so could be > faster to resolve). > > > > On Tue, Sep 3, 2013 at 3:43 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > >> http://upload.wikimedia.org/wikipedia/en/1/16/Drevil_million_dollars.jpg >> >> Raycast sounds more straight forward....array of vec3...I'll better start >> study some stuff :-D >> >> Do you think that the "4 vectors at 90°" is a good solution or something >> else could do the trick? >> >> anyway thanks :) >> >> >> 2013/9/3 Guillaume Laforge <guillaume.laforge...@gmail.com> >> >>> Or better, an array of vec3. >>> On Sep 2, 2013 9:49 PM, "Alan Fregtman" <alan.fregt...@gmail.com> wrote: >>> >>>> *>> First of all, it is possible to "fire" 4 vectors in 4 different ( >>>> consistent ) directions? Any suggestions?* >>>> >>>> Sounds like you want 4 Raycast nodes. >>>> >>>> >>>> >>>> On Sun, Sep 1, 2013 at 4:41 PM, Nicolas Esposito <3dv...@gmail.com>wrote: >>>> >>>>> Hi guy, >>>>> >>>>> I'm attempting to do something very similar to the "marker tracking" >>>>> that Paul Smith did a while ago. >>>>> So far I've been able to track a red dot based on one of his tutorials >>>>> >>>>> https://vimeo.com/20598209 >>>>> >>>>> As you can see the direction of the the particle have been randomized, >>>>> so its always checking if is on red and this bit is working fine, but I'm >>>>> not able to keep it "stable", menas at the perfect center >>>>> >>>>> What I was thinking to do is something like this: >>>>> Check the lenght of 4 vectors ( X plus, Y plus, X minus, Y minus, so 4 >>>>> vectors at 90° ) in order to keep the particle always at the center of the >>>>> dot, since it will be something like the average of X Plus and X Minus, >>>>> same thing for the Y >>>>> >>>>> So basically I want to check the vector lenght from the point 'till it >>>>> reaches the red, do the same thing for the opposite vector, and set the >>>>> average, so its stays in the center >>>>> >>>>> First of all, it is possible to "fire" 4 vectors in 4 different ( >>>>> consistent ) directions? >>>>> Any suggestions? >>>>> >>>>> Hope it makes sense :D >>>>> >>>>> Cheers >>>>> >>>> >>>> >> >