Thanks for the explanation
Actually I'm not too familar with arrays since I never used them ( seems
strange, but thats the truth ) so I guess I need to start dealing with them
if I want to achieve the result :)
I haven't tried yet, but I suppose that if the graph is smaller should be
faster
Lets try and see what I'll come up with


2013/9/3 Guillaume Laforge <guillaume.laforge...@gmail.com>

> In case you missed my point. You need to feed one raycast node with the
> array :).
>
>
> On Tue, Sep 3, 2013 at 7:24 AM, Guillaume Laforge <
> guillaume.laforge...@gmail.com> wrote:
>
>> Using an array of vec3 is not more complicate at all. Did you tried ?
>> Also it gives you more freedom as you can add or delete vectors easily
>> without changing the ICE graph. Also, the graph is smaller (and so could be
>> faster to resolve).
>>
>>
>>
>> On Tue, Sep 3, 2013 at 3:43 AM, Nicolas Esposito <3dv...@gmail.com>wrote:
>>
>>> http://upload.wikimedia.org/wikipedia/en/1/16/Drevil_million_dollars.jpg
>>>
>>> Raycast sounds more straight forward....array of vec3...I'll better
>>> start study some stuff :-D
>>>
>>> Do you think that the "4 vectors at 90°" is a good solution or something
>>> else could do the trick?
>>>
>>> anyway thanks :)
>>>
>>>
>>> 2013/9/3 Guillaume Laforge <guillaume.laforge...@gmail.com>
>>>
>>>> Or better, an array of vec3.
>>>> On Sep 2, 2013 9:49 PM, "Alan Fregtman" <alan.fregt...@gmail.com>
>>>> wrote:
>>>>
>>>>> *>> First of all, it is possible to "fire" 4 vectors in 4 different (
>>>>> consistent ) directions? Any suggestions?*
>>>>>
>>>>> Sounds like you want 4 Raycast nodes.
>>>>>
>>>>>
>>>>>
>>>>> On Sun, Sep 1, 2013 at 4:41 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>>>>>
>>>>>> Hi guy,
>>>>>>
>>>>>> I'm attempting to do something very similar to the "marker tracking"
>>>>>> that Paul Smith did a while ago.
>>>>>> So far I've been able to track a red dot based on one of his
>>>>>> tutorials
>>>>>>
>>>>>> https://vimeo.com/20598209
>>>>>>
>>>>>> As you can see the direction of the the particle have been
>>>>>> randomized, so its always checking if is on red and this bit is working
>>>>>> fine, but I'm not able to keep it "stable", menas at the perfect center
>>>>>>
>>>>>> What I was thinking to do is something like this:
>>>>>> Check the lenght of 4 vectors ( X plus, Y plus, X minus, Y minus, so
>>>>>> 4 vectors at 90° ) in order to keep the particle always at the center of
>>>>>> the dot, since it will be something like the average of X Plus and X 
>>>>>> Minus,
>>>>>> same thing for the Y
>>>>>>
>>>>>> So basically I want to check the vector lenght from the point 'till
>>>>>> it reaches the red, do the same thing for the opposite vector, and set 
>>>>>> the
>>>>>> average, so its stays in the center
>>>>>>
>>>>>> First of all, it is possible to "fire" 4 vectors in 4 different (
>>>>>> consistent ) directions?
>>>>>> Any suggestions?
>>>>>>
>>>>>> Hope it makes sense :D
>>>>>>
>>>>>> Cheers
>>>>>>
>>>>>
>>>>>
>>>
>>
>

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