For me the problem is not in what it does. (which is everything that the hypergraph/hypershade did and more). When i first heard they were going to create a node editor i said hallelujah...because everyone got fed up using the connection editor for linking stuff. But whenever i stare at it (which is almost daily), it just screams ugly to me. Which is not something that i get with ice or vex for that matter. But it might just be my perception. I am completely aware of what it is and what it does, and i've been using it since it was introduced...i just never felt so at ease with it as i feel with ice. Like having a really powerful yet ugly looking car. I know it's meant to be used by td's and all that, and it doesn't need to look in any way. But when i look at ice, i see something that is both functional and easy on the eyes. Really well thought out visually. That's not something i can say about the current node editor. But i completely understand that for some it might not matter.
Octavian On Thu, Sep 12, 2013 at 12:59 AM, boeingh...@s-farm.de <boeingh...@s-farm.de > wrote: > ** > Hey, > > I'm just doing the advanced rigging course here at anomalia (all in > maya) and have learned how great the node editor is. If you want to > make connections between objects it's (like you said eric) for the > entire scene. So you can build all kind of expressions who live in the > scene but not in an ice-operator on an object. > > Especially for all kind of rigging targets, is really cool to use this > editor in place of the outdated SI expression editor or ICE-Kinematics, > where you never now what drives what. I would love to see something similar > in SI. > > Andreas > > > Eric Thivierge <ethivie...@hybride.com> hat am 11. September 2013 um > 19:24 geschrieben: > > > > > > I think it's an incorrect observation as the Node Editor (different > > than Hypershade and the Hypergraph) allows you to pull in a lot if not > > all of the nodes in the scene. Grab a polygon cube and plug it's Y > > value into this other shader type stuff. It's a node editor for the > > entire scene not just operators. Much more than ICE is now. > > > > On September-11-13 12:23:46 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] > > wrote: > > Or is that an incorrect observation? > > > -- Octavian Ureche +40 732 774 313 (GMT+2) Animation & Visual Effects www.okto.ro