Thanks Olivier!!  This makes them stick great and follow the animated
mesh...but...my flocking simulation I had on my particles is gone...they're
basically stuck in place.  Any suggestions?


On Thu, Sep 12, 2013 at 12:45 PM, olivier jeannel
<olivier.jean...@noos.fr>wrote:

>  Hi Kris,
>
> This is from another subject on the list . I can't recall the exact title,
> but it was about strands flowing on deformed geometry.
> Here's  a scene with strands  flowing  on a deformed mesh.
> https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar
>
> Hi Eduardo,
> Lucky you I kept the files :D
> Here is a rar file with 3 different scenes. The most elaborate with
> animation Location is the one named "StrandDeform_Location".
> The 2 others were tests made by me.
>
> Cheers,
>
> Olivier
>
>
> Le 08/05/2013 15:14, Eduardo Andrade a écrit :
>
>  Hi Olivier,
>
>  How are you doing? My name is Eduardo and I'm from Brazil. I was looking
> for on the internet about stick strands in a geometry animation and I found
> you thread on the softimage list. I saw that Edy shown a great solution
> about this problem and provided a link with the file scene, but the link is
> broken. So, I would like to know if you could send it to me. Thanks in
> advance.
>
>  Cheers,
>
>  Eduardo
>
>
>

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