Thanks Olivier!! This makes them stick great and follow the animated mesh...but...my flocking simulation I had on my particles is gone...they're basically stuck in place. Any suggestions?
On Thu, Sep 12, 2013 at 12:45 PM, olivier jeannel <olivier.jean...@noos.fr>wrote: > Hi Kris, > > This is from another subject on the list . I can't recall the exact title, > but it was about strands flowing on deformed geometry. > Here's a scene with strands flowing on a deformed mesh. > https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar > > Hi Eduardo, > Lucky you I kept the files :D > Here is a rar file with 3 different scenes. The most elaborate with > animation Location is the one named "StrandDeform_Location". > The 2 others were tests made by me. > > Cheers, > > Olivier > > > Le 08/05/2013 15:14, Eduardo Andrade a écrit : > > Hi Olivier, > > How are you doing? My name is Eduardo and I'm from Brazil. I was looking > for on the internet about stick strands in a geometry animation and I found > you thread on the softimage list. I saw that Edy shown a great solution > about this problem and provided a link with the file scene, but the link is > broken. So, I would like to know if you could send it to me. Thanks in > advance. > > Cheers, > > Eduardo > > >