... in case that the character has more than one deformer (e.g. shape
envelope push etc. )
turn it of step by step to see where is the vault
sorry, i would also delete the particlestuff only to expulse!
but i guess you checked this already
W
Am 9/13/2013 10:55 AM, schrieb Gerbrand Nel:
It happens on all views, shaded and wireframe.
I'm emitting particles and strands on the mesh, but its all hidden.
I tried the merge into new scene, but I still have the lag.
This is 2013 btw.. I'll check 2014, but we cant move the project there
for now :(
I was hoping there was a display setting I was missing.
Thanks for the input guys
G
On 2013/09/13 10:34 AM, Matt Morris wrote:
Are you referencing the mesh in ice at all? I've found that can cause
delays sometimes.
On 13 September 2013 09:15, wavo <w...@fiftyeight.com
<mailto:w...@fiftyeight.com>> wrote:
Noo! (...only if it has a lot of polygons),
do you use linked shapeanimation or is it subdivided, is the
delay in camera-view or in every view?!
Did you merge it in a new Scene?!
Wireframe or shaded, heavy geo?!
W
Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:
Hey list
I have this irritating problem, and I was hoping you guys knew
what might cause it, and how to fix it.
I've rigged this character, and the interaction is a bit weird.
When I navigate around the geometry, everything is real time.
When I select a part of the rig and start transforming, there is
a few seconds of "dead softimage" and then it wakes up and works
in real time again.
This happens every time I start transforming on a new axis.
Any ideas?
Thanks people :)
G
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*Walter Volbers*
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www.matinai.com <http://www.matinai.com>
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation & Digital Effects GmbH
Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany
Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15
_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_
--------------------------------------------------------
ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
_http://www.ESC58.de
_