... in case that the character has more than one deformer (e.g. shape envelope push etc. )
 turn it of step by step to see where is the vault
sorry, i would also delete the particlestuff only to expulse!

but i guess you checked this already

W

Am 9/13/2013 10:55 AM, schrieb Gerbrand Nel:
It happens on all views, shaded and wireframe.
I'm emitting particles and strands on the mesh, but its all hidden.
I tried the merge into new scene, but I still have the lag.
This is 2013 btw.. I'll check 2014, but we cant move the project there for now :(
I was hoping there was a display setting I was missing.

Thanks for the input guys
G
On 2013/09/13 10:34 AM, Matt Morris wrote:
Are you referencing the mesh in ice at all? I've found that can cause delays sometimes.


On 13 September 2013 09:15, wavo <w...@fiftyeight.com <mailto:w...@fiftyeight.com>> wrote:

    Noo!  (...only if it has  a lot of polygons),

    do you use linked shapeanimation or is it subdivided, is the
    delay  in camera-view or in every view?!

    Did you merge it in a new Scene?!
    Wireframe or shaded, heavy geo?!

    W


    Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:
    Hey list
    I have this irritating problem, and I was hoping you guys knew
    what might cause it, and how to fix it.
    I've rigged this character, and the interaction is a bit weird.
    When I navigate around the geometry, everything is real time.
    When I select a part of the rig and start transforming, there is
    a few seconds of "dead softimage" and then it wakes up and works
    in real time again.
    This happens every time I start transforming on a new axis.
    Any ideas?
    Thanks people :)
    G



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--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_

--------------------------------------------------------
ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_

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