Any broken links? I had some delays working with broken Synoptics. Nothing like this though.
Martin On Fri, Sep 13, 2013 at 6:10 PM, wavo <w...@fiftyeight.com> wrote: > ... in case that the character has more than one deformer (e.g. shape > envelope push etc. ) > turn it of step by step to see where is the vault > sorry, i would also delete the particlestuff only to expulse! > > but i guess you checked this already > > W > > Am 9/13/2013 10:55 AM, schrieb Gerbrand Nel: > > It happens on all views, shaded and wireframe. > I'm emitting particles and strands on the mesh, but its all hidden. > I tried the merge into new scene, but I still have the lag. > This is 2013 btw.. I'll check 2014, but we cant move the project there for > now :( > I was hoping there was a display setting I was missing. > > Thanks for the input guys > G > On 2013/09/13 10:34 AM, Matt Morris wrote: > > Are you referencing the mesh in ice at all? I've found that can cause > delays sometimes. > > > On 13 September 2013 09:15, wavo <w...@fiftyeight.com> wrote: > >> Noo! (...only if it has a lot of polygons), >> >> do you use linked shapeanimation or is it subdivided, is the delay in >> camera-view or in every view?! >> >> Did you merge it in a new Scene?! >> Wireframe or shaded, heavy geo?! >> >> W >> >> >> Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel: >> >> Hey list >> I have this irritating problem, and I was hoping you guys knew what might >> cause it, and how to fix it. >> I've rigged this character, and the interaction is a bit weird. >> When I navigate around the geometry, everything is real time. >> When I select a part of the rig and start transforming, there is a few >> seconds of "dead softimage" and then it wakes up and works in real time >> again. >> This happens every time I start transforming on a new axis. >> Any ideas? >> Thanks people :) >> G >> >> >> >> -- >> >> >> *Walter Volbers* >> Senior Animator >> >> *FIFTYEIGHT* 3D >> Animation & Digital Effects GmbH >> >> Kontorhaus Osthafen >> Lindleystraße 12 >> 60314 Frankfurt am Main >> Germany >> >> Telefon +49 (0) 69.48 000 55.50 <%2B49%20%280%29%2069.48%20000%2055.50> >> Telefax +49 (0) 69.48 000 55.15 <%2B49%20%280%29%2069.48%20000%2055.15> >> >> *mailto:w...@fiftyeight.com <w...@fiftyeight.com> >> http://www.fiftyeight.com >> * >> >> -------------------------------------------------------- >> ESC*58* >> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH >> >> *http://www.ESC58.de >> * >> > > > > -- > www.matinai.com > > > > > -- > > > *Walter Volbers*** > Senior Animator > > *FIFTYEIGHT*** 3D > **Animation & Digital Effects GmbH > > Kontorhaus Osthafen > Lindleystraße 12 > 60314 Frankfurt am Main > Germany > > Telefon +49 (0) 69.48 000 55.50 > Telefax +49 (0) 69.48 000 55.15 > > *mailto:w...@fiftyeight.com <w...@fiftyeight.com> > http://www.fiftyeight.com > * > > -------------------------------------------------------- > ESC*58* > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH > > *http://www.ESC58.de > * > ** >