Any broken links? I had some delays working with broken Synoptics. Nothing
like this though.

Martin


On Fri, Sep 13, 2013 at 6:10 PM, wavo <w...@fiftyeight.com> wrote:

>  ... in case that  the character has more than one deformer (e.g. shape
> envelope push etc. )
>  turn it of step by step to see where is the vault
> sorry, i would also delete the particlestuff only to expulse!
>
> but i guess you checked this already
>
> W
>
> Am 9/13/2013 10:55 AM, schrieb Gerbrand Nel:
>
> It happens on all views, shaded and wireframe.
> I'm emitting particles and strands on the mesh, but its all hidden.
> I tried the merge into new scene, but I still have the lag.
> This is 2013 btw.. I'll check 2014, but we cant move the project there for
> now :(
> I was hoping there was a display setting I was missing.
>
> Thanks for the input guys
> G
> On 2013/09/13 10:34 AM, Matt Morris wrote:
>
> Are you referencing the mesh in ice at all? I've found that can cause
> delays sometimes.
>
>
> On 13 September 2013 09:15, wavo <w...@fiftyeight.com> wrote:
>
>>  Noo!  (...only if it has  a lot of polygons),
>>
>> do you use linked shapeanimation or is it subdivided, is the delay  in
>> camera-view or in every view?!
>>
>> Did you merge it in a new Scene?!
>> Wireframe or shaded, heavy geo?!
>>
>> W
>>
>>
>> Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:
>>
>> Hey list
>> I have this irritating problem, and I was hoping you guys knew what might
>> cause it, and how to fix it.
>> I've rigged this character, and the interaction is a bit weird.
>> When I navigate around the geometry, everything is real time.
>> When I select a part of the rig and start transforming, there is a few
>> seconds of "dead softimage" and then it wakes up and works in real time
>> again.
>> This happens every time I start transforming on a new axis.
>> Any ideas?
>> Thanks people :)
>> G
>>
>>
>>
>>  --
>>
>>
>> *Walter Volbers*
>>  Senior Animator
>>
>> *FIFTYEIGHT* 3D
>> Animation & Digital Effects GmbH
>>
>> Kontorhaus Osthafen
>> Lindleystraße 12
>> 60314 Frankfurt am Main
>> Germany
>>
>> Telefon +49 (0) 69.48 000 55.50 <%2B49%20%280%29%2069.48%20000%2055.50>
>> Telefax +49 (0) 69.48 000 55.15 <%2B49%20%280%29%2069.48%20000%2055.15>
>>
>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>> http://www.fiftyeight.com
>> *
>>
>>  --------------------------------------------------------
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>>
>> *http://www.ESC58.de
>> *
>>
>
>
>
>  --
> www.matinai.com
>
>
>
>
> --
>
>
> *Walter Volbers***
>  Senior Animator
>
> *FIFTYEIGHT*** 3D
> **Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50
> Telefax +49 (0) 69.48 000 55.15
>
> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
> http://www.fiftyeight.com
> *
>
>  --------------------------------------------------------
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
> *http://www.ESC58.de
> *
>  **
>

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