Are you referencing the mesh in ice at all? I've found that can cause
delays sometimes.


On 13 September 2013 09:15, wavo <w...@fiftyeight.com> wrote:

>  Noo!  (...only if it has  a lot of polygons),
>
> do you use linked shapeanimation or is it subdivided, is the delay  in
> camera-view or in every view?!
>
> Did you merge it in a new Scene?!
> Wireframe or shaded, heavy geo?!
>
> W
>
>
> Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:
>
> Hey list
> I have this irritating problem, and I was hoping you guys knew what might
> cause it, and how to fix it.
> I've rigged this character, and the interaction is a bit weird.
> When I navigate around the geometry, everything is real time.
> When I select a part of the rig and start transforming, there is a few
> seconds of "dead softimage" and then it wakes up and works in real time
> again.
> This happens every time I start transforming on a new axis.
> Any ideas?
> Thanks people :)
> G
>
>
>
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