Are you referencing the mesh in ice at all? I've found that can cause delays sometimes.
On 13 September 2013 09:15, wavo <w...@fiftyeight.com> wrote: > Noo! (...only if it has a lot of polygons), > > do you use linked shapeanimation or is it subdivided, is the delay in > camera-view or in every view?! > > Did you merge it in a new Scene?! > Wireframe or shaded, heavy geo?! > > W > > > Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel: > > Hey list > I have this irritating problem, and I was hoping you guys knew what might > cause it, and how to fix it. > I've rigged this character, and the interaction is a bit weird. > When I navigate around the geometry, everything is real time. > When I select a part of the rig and start transforming, there is a few > seconds of "dead softimage" and then it wakes up and works in real time > again. > This happens every time I start transforming on a new axis. > Any ideas? > Thanks people :) > G > > > > -- > > > *Walter Volbers*** > Senior Animator > > *FIFTYEIGHT*** 3D > **Animation & Digital Effects GmbH > > Kontorhaus Osthafen > Lindleystraße 12 > 60314 Frankfurt am Main > Germany > > Telefon +49 (0) 69.48 000 55.50 > Telefax +49 (0) 69.48 000 55.15 > > *mailto:w...@fiftyeight.com <w...@fiftyeight.com> > http://www.fiftyeight.com > * > > -------------------------------------------------------- > ESC*58* > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH > > *http://www.ESC58.de > * > ** > -- www.matinai.com