so as there is no tutorial....and I 'm not that technical...how do you get
a geometry's velocity?...The follow up question to that will be how do I
drive that into a wieght map....sorry bit of a hack when it comes to ICE


On Mon, Oct 21, 2013 at 3:45 PM, Eric Thivierge <ethivie...@hybride.com>wrote:

> Actually little tip, you can set the weight map min / max to other values
> to change the range of values aloud in it through ICE.
>
>
> On Monday, October 21, 2013 3:35:14 PM, Sandy Sutherland wrote:
>
>> A Weightmap can hold greater than 1, so you just need to feed into a
>> self.foo or something and see what your top level is, then add a
>> weightmap that goes up to that level.  Then just fire stright into the
>> WM.  Unless you want it to normalise to 1 as Alok says.
>>
>> S.
>>
>> On 2013/10/21 9:29 PM, Alok Gandhi wrote:
>>
>>> Don't know of a tutorial but I guess you can take the magnitude of
>>> the velocity and plug it into weight values. Of course you will need
>>> to normalize to [0, 1] using a rescale.
>>>
>>> On 10/21/2013 3:23 PM, Chris Johnson wrote:
>>>
>>>> Anyone know of a tutorial out there that shows how a weight maps
>>>> intensity can be affected by velocity? Can you do that in ICE?
>>>>
>>>
>>>
>>> --
>>>
>>> ALOK
>>>
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