If you emit from geometry, then stick the particles to the emit location, you do get a pointvelocity from the emitlocation. This works for enveloped or cached or just transforming.

S.

On 2013/10/23 7:35 PM, Steven Caron wrote:
if the particles are simulated, it should still work.


On Wed, Oct 23, 2013 at 10:23 AM, Andi Farhall <hack...@outlook.com <mailto:hack...@outlook.com>> wrote:

    would that be the case with a basic cached character mesh? It was
    a few years ago but i'm sure i ran into trouble. Or maybe i just
    assumed i would and did it that way.

    A>


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