If you emit from geometry, then stick the particles to the emit
location, you do get a pointvelocity from the emitlocation. This works
for enveloped or cached or just transforming.
S.
On 2013/10/23 7:35 PM, Steven Caron wrote:
if the particles are simulated, it should still work.
On Wed, Oct 23, 2013 at 10:23 AM, Andi Farhall <hack...@outlook.com
<mailto:hack...@outlook.com>> wrote:
would that be the case with a basic cached character mesh? It was
a few years ago but i'm sure i ran into trouble. Or maybe i just
assumed i would and did it that way.
A>