Thanks for all your help everyone...much appreciated. Alok...way over my
head and Jaff thanks for the visuals...I got it built then I had no idea
what to do with it? Ha!

So here's what I'm trying to do. I've attached an image as well as a link
to the scene file if anyone should be so helpful?

My creative director wants to see strands coming off an animated person
based on velocity. So I showed him a test which is dead simple of strands
coming off XSI man, with Mocap on him. The strands are being emitted from a
weight map. My thinking was that the velocity of the geometry could drive
the intensity of the weight map and there by emit strands when something is
moving quickly...so in essence there would be short strands where the body
is moving at a typical to slow rate but the hands and feet would be
accentuated as they move fast. Then, to add to the complexity I want the
same velocity, ideally to drive the life/length of the strand.

If anyone can give me some further direction it would be greatly
appreciated.

ScreenGrab

https://www.dropbox.com/s/z7007jvn4g9p2dd/strandsTest.jpg

Scene File
https://www.dropbox.com/s/or7wluccec12knt/testForClient_velocityTest_10.scn


On Mon, Oct 21, 2013 at 4:54 PM, Jeff McFall <jeff.mcf...@sas.com> wrote:

>  I think this will work for both cases where you are using a deformed
> mesh (point position) or just the velocity of the geometry itself.****
>
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> I have both setup in this sample****
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> As mentioned earlier you may probably need to rescale or normalize some
> values****
>
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>
> jeff****
>
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> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Johnson
> *Sent:* Monday, October 21, 2013 4:05 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: weightmap driven by velocity?****
>
> ** **
>
> so as there is no tutorial....and I 'm not that technical...how do you get
> a geometry's velocity?...The follow up question to that will be how do I
> drive that into a wieght map....sorry bit of a hack when it comes to ICE**
> **
>
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> On Mon, Oct 21, 2013 at 3:45 PM, Eric Thivierge <ethivie...@hybride.com>
> wrote:****
>
> Actually little tip, you can set the weight map min / max to other values
> to change the range of values aloud in it through ICE.****
>
>
>
> On Monday, October 21, 2013 3:35:14 PM, Sandy Sutherland wrote:****
>
>  A Weightmap can hold greater than 1, so you just need to feed into a
> self.foo or something and see what your top level is, then add a
> weightmap that goes up to that level.  Then just fire stright into the
> WM.  Unless you want it to normalise to 1 as Alok says.
>
> S.
>
> On 2013/10/21 9:29 PM, Alok Gandhi wrote:****
>
>  Don't know of a tutorial but I guess you can take the magnitude of
> the velocity and plug it into weight values. Of course you will need
> to normalize to [0, 1] using a rescale.
>
> On 10/21/2013 3:23 PM, Chris Johnson wrote:****
>
> Anyone know of a tutorial out there that shows how a weight maps
> intensity can be affected by velocity? Can you do that in ICE?****
>
>
>
> --
>
> ALOK
>
> GANDHI
>
> / directeur technique senior- senior technical director
>
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