If you create a new object(not a null) and add it to the simulation, does 
moving it crash the scene?

Did the problem start after you saved and reloaded the scene?

I'm wondering if its possible if something was left out of the save or didn't 
get reread properly.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Thursday, October 24, 2013 10:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: I'd like to punch Softimage in the face today

It seems to be related to physX.  If I try to move a null, it's fine.  But any 
object that is part of the simulation - whether or not simulation is active or 
not - crashes Softimage.

Maybe it's an nVidia driver issue..


On Thu, Oct 24, 2013 at 10:44 AM, Simon Reeves 
<si...@simonreeves.com<mailto:si...@simonreeves.com>> wrote:
bloody clients



Simon Reeves
London, UK
si...@simonreeves.com<mailto:si...@simonreeves.com>
www.simonreeves.com<http://www.simonreeves.com>


On 24 October 2013 15:31, Paul Griswold 
<pgrisw...@fusiondigitalproductions.com<mailto:pgrisw...@fusiondigitalproductions.com>>
 wrote:
Yep - running the script crashes Soft as well.  The good news is, at least with 
this crash I was able to submit a crash report.  If anyone on the dev team is 
here, it's:
CER_86953364





On Thu, Oct 24, 2013 at 10:05 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote:
Do you get the same result if you move an object via command line or script 
editor?

This will nudge the selected object by 1 unit in X from its current position:
Application.Translate("", 1, 0, 0, "siRelative", "siGlobal", "siObj", "siXYZ", 
"", "", "siXYZ", "", "", "", "", "", "", 0, "")


This will set the object to X=1,Y=0, Z=0:
Application.Translate("", 1, 0, 0, "siAbsolute", "siGlobal", "siObj", "siXYZ", 
"", "", "siXYZ", "", "", "", "", "", "", 0, "")


Testing it in this way will possibly tell you if the error is at the interface 
level or something much deeper such as the transformation matrix.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Paul Griswold
Sent: Thursday, October 24, 2013 9:51 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: I'd like to punch Softimage in the face today

I'm working under a tight deadline in 2014 SP2.  Doing an animation that 
involves physX simulation, which I know virtually nothing about.  Client has 
been loving everything so far, then we have the dreaded conference call when 
they have a list of "little tweaks", none of which are little.

Today I come to the office at 5am, load my scene and start to try to make the 
tweaks.  The moment I try to use translate, scale or rotate on anything in my 
scene - BAM, Softimage crashes.

Reboot the machine - same thing.  Run "runonce.bat" - same thing.  Delete the 
Softimage 2014 SP2 folder from my User profile - same thing.  Disable physX - 
same thing.

Merge the scene into a new one.... same thing.

WTF???

There's no crash dump, no attempt at recovery - just Autodesk Softimage 2014 
has stopped working.

The only option I can find is to go back to a version of the scene prior to 
physX being applied.

Stuff like this makes me want to throw my system out the window & become Amish.

-Paul




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